Merge pull request #91330 from Goldenlion5648/cell-rotation-docs

Document 0, 90, 180, and 270 degree TileMap cell rotations
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Rémi Verschelde 2024-05-01 09:55:12 +02:00
commit 9ff72fa137
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@ -295,6 +295,15 @@
# If tile is not already flipped, flip it.
$TileMap.set_cell(0, Vector2i(2, 2), source_id, atlas_coords, alternate_id | TileSetAtlasSource.TRANSFORM_FLIP_H)
[/codeblock]
[b]Note:[/b] These transformations can be combined to do the equivalent of 0, 90, 180, and 270 degree rotations, as shown below:
[codeblock]
enum TileTransform {
ROTATE_0 = 0,
ROTATE_90 = TileSetAtlasSource.TRANSFORM_TRANSPOSE | TileSetAtlasSource.TRANSFORM_FLIP_H,
ROTATE_180 = TileSetAtlasSource.TRANSFORM_FLIP_H | TileSetAtlasSource.TRANSFORM_FLIP_V,
ROTATE_270 = TileSetAtlasSource.TRANSFORM_TRANSPOSE | TileSetAtlasSource.TRANSFORM_FLIP_V,
}
[/codeblock]
</constant>
<constant name="TRANSFORM_FLIP_V" value="8192">
Represents cell's vertical flip flag. See [constant TRANSFORM_FLIP_H] for usage.