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https://github.com/godotengine/godot.git
synced 2024-11-25 21:52:51 +00:00
Merge pull request #19108 from vnen/autoload-fix
Only add autoloads in editor if they have tool scripts
This commit is contained in:
commit
9f40a8d270
@ -52,6 +52,13 @@ void EditorAutoloadSettings::_notification(int p_what) {
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file_dialog->add_filter("*." + E->get());
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}
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for (List<AutoLoadInfo>::Element *E = autoload_cache.front(); E; E = E->next()) {
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AutoLoadInfo &info = E->get();
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if (info.node && info.in_editor) {
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get_tree()->get_root()->call_deferred("add_child", info.node);
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}
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}
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}
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}
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@ -291,6 +298,36 @@ void EditorAutoloadSettings::_autoload_file_callback(const String &p_path) {
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autoload_add_name->set_text(p_path.get_file().get_basename());
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}
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Node *EditorAutoloadSettings::_create_autoload(const String &p_path) {
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RES res = ResourceLoader::load(p_path);
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ERR_EXPLAIN("Can't autoload: " + p_path);
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ERR_FAIL_COND_V(res.is_null(), NULL);
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Node *n = NULL;
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if (res->is_class("PackedScene")) {
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Ref<PackedScene> ps = res;
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n = ps->instance();
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} else if (res->is_class("Script")) {
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Ref<Script> s = res;
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StringName ibt = s->get_instance_base_type();
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bool valid_type = ClassDB::is_parent_class(ibt, "Node");
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ERR_EXPLAIN("Script does not inherit a Node: " + p_path);
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ERR_FAIL_COND_V(!valid_type, NULL);
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Object *obj = ClassDB::instance(ibt);
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ERR_EXPLAIN("Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt));
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ERR_FAIL_COND_V(obj == NULL, NULL);
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n = Object::cast_to<Node>(obj);
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n->set_script(s.get_ref_ptr());
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}
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ERR_EXPLAIN("Path in autoload not a node or script: " + p_path);
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ERR_FAIL_COND_V(!n, NULL);
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return n;
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}
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void EditorAutoloadSettings::update_autoload() {
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if (updating_autoload)
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@ -299,15 +336,11 @@ void EditorAutoloadSettings::update_autoload() {
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updating_autoload = true;
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Map<String, AutoLoadInfo> to_remove;
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Map<String, AutoLoadInfo> to_remove_singleton;
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List<AutoLoadInfo> to_add;
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List<String> to_add_singleton; // Only for when the node is still the same
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List<AutoLoadInfo *> to_add;
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for (List<AutoLoadInfo>::Element *E = autoload_cache.front(); E; E = E->next()) {
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to_remove.insert(E->get().name, E->get());
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if (E->get().is_singleton) {
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to_remove_singleton.insert(E->get().name, E->get());
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}
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AutoLoadInfo &info = E->get();
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to_remove.insert(info.name, info);
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}
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autoload_cache.clear();
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@ -331,11 +364,6 @@ void EditorAutoloadSettings::update_autoload() {
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if (name.empty())
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continue;
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AutoLoadInfo old_info;
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if (to_remove.has(name)) {
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old_info = to_remove[name];
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}
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AutoLoadInfo info;
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info.is_singleton = path.begins_with("*");
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@ -347,28 +375,31 @@ void EditorAutoloadSettings::update_autoload() {
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info.path = path;
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info.order = ProjectSettings::get_singleton()->get_order(pi.name);
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if (old_info.name == info.name) {
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bool need_to_add = true;
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if (to_remove.has(name)) {
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AutoLoadInfo &old_info = to_remove[name];
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if (old_info.path == info.path) {
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// Still the same resource, check singleton status
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to_remove.erase(name);
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if (info.is_singleton) {
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if (old_info.is_singleton) {
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to_remove_singleton.erase(name);
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// Still the same resource, check status
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info.node = old_info.node;
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if (info.node) {
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Ref<Script> scr = info.node->get_script();
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info.in_editor = scr.is_valid() && scr->is_tool();
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if (info.is_singleton == old_info.is_singleton && info.in_editor == old_info.in_editor) {
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to_remove.erase(name);
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need_to_add = false;
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} else {
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to_add_singleton.push_back(name);
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info.node = NULL;
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}
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}
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} else {
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// Resource changed
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to_add.push_back(info);
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}
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} else {
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// New autoload
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to_add.push_back(info);
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}
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autoload_cache.push_back(info);
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if (need_to_add) {
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to_add.push_back(&(autoload_cache.back()->get()));
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}
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TreeItem *item = tree->create_item(root);
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item->set_text(0, name);
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item->set_editable(0, true);
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@ -387,71 +418,54 @@ void EditorAutoloadSettings::update_autoload() {
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item->set_selectable(3, false);
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}
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// Remove autoload constants
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for (Map<String, AutoLoadInfo>::Element *E = to_remove_singleton.front(); E; E = E->next()) {
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for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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ScriptServer::get_language(i)->remove_named_global_constant(E->get().name);
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}
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}
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// Remove obsolete nodes from the tree
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// Remove deleted/changed autoloads
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for (Map<String, AutoLoadInfo>::Element *E = to_remove.front(); E; E = E->next()) {
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AutoLoadInfo &info = E->get();
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Node *al = get_node("/root/" + info.name);
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ERR_CONTINUE(!al);
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get_tree()->get_root()->remove_child(al);
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memdelete(al);
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}
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// Register new singletons already in the tree
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for (List<String>::Element *E = to_add_singleton.front(); E; E = E->next()) {
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Node *al = get_node("/root/" + E->get());
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ERR_CONTINUE(!al);
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for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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ScriptServer::get_language(i)->add_named_global_constant(E->get(), al);
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}
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}
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// Add new nodes to the tree
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List<Node *> nodes_to_add;
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for (List<AutoLoadInfo>::Element *E = to_add.front(); E; E = E->next()) {
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AutoLoadInfo &info = E->get();
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RES res = ResourceLoader::load(info.path);
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ERR_EXPLAIN("Can't autoload: " + info.path);
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ERR_CONTINUE(res.is_null());
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Node *n = NULL;
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if (res->is_class("PackedScene")) {
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Ref<PackedScene> ps = res;
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n = ps->instance();
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} else if (res->is_class("Script")) {
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Ref<Script> s = res;
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StringName ibt = s->get_instance_base_type();
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bool valid_type = ClassDB::is_parent_class(ibt, "Node");
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ERR_EXPLAIN("Script does not inherit a Node: " + info.path);
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ERR_CONTINUE(!valid_type);
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Object *obj = ClassDB::instance(ibt);
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ERR_EXPLAIN("Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt));
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ERR_CONTINUE(obj == NULL);
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n = Object::cast_to<Node>(obj);
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n->set_script(s.get_ref_ptr());
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}
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ERR_EXPLAIN("Path in autoload not a node or script: " + info.path);
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ERR_CONTINUE(!n);
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n->set_name(info.name);
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//defer so references are all valid on _ready()
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nodes_to_add.push_back(n);
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if (info.is_singleton) {
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for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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ScriptServer::get_language(i)->add_named_global_constant(info.name, n);
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ScriptServer::get_language(i)->remove_named_global_constant(info.name);
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}
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}
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if (info.in_editor) {
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ERR_CONTINUE(!info.node);
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get_tree()->get_root()->remove_child(info.node);
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}
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if (info.node) {
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memdelete(info.node);
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info.node = NULL;
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}
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}
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// Load new/changed autoloads
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List<Node *> nodes_to_add;
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for (List<AutoLoadInfo *>::Element *E = to_add.front(); E; E = E->next()) {
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AutoLoadInfo *info = E->get();
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info->node = _create_autoload(info->path);
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ERR_CONTINUE(!info->node);
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info->node->set_name(info->name);
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Ref<Script> scr = info->node->get_script();
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info->in_editor = scr.is_valid() && scr->is_tool();
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if (info->in_editor) {
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//defer so references are all valid on _ready()
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nodes_to_add.push_back(info->node);
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}
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if (info->is_singleton) {
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for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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ScriptServer::get_language(i)->add_named_global_constant(info->name, info->node);
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}
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}
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if (!info->in_editor && !info->is_singleton) {
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// No reason to keep this node
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memdelete(info->node);
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info->node = NULL;
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}
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}
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for (List<Node *>::Element *E = nodes_to_add.front(); E; E = E->next()) {
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@ -728,6 +742,24 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
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info.name = name;
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info.path = path;
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info.order = ProjectSettings::get_singleton()->get_order(pi.name);
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info.node = _create_autoload(path);
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if (info.node) {
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Ref<Script> scr = info.node->get_script();
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info.in_editor = scr.is_valid() && scr->is_tool();
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info.node->set_name(info.name);
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}
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if (info.is_singleton) {
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for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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ScriptServer::get_language(i)->add_named_global_constant(info.name, info.node);
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}
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}
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if (!info.is_singleton && !info.in_editor) {
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memdelete(info.node);
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info.node = NULL;
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}
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autoload_cache.push_back(info);
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}
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@ -796,3 +828,12 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
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add_child(tree, true);
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}
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EditorAutoloadSettings::~EditorAutoloadSettings() {
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for (List<AutoLoadInfo>::Element *E = autoload_cache.front(); E; E = E->next()) {
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AutoLoadInfo &info = E->get();
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if (info.node && !info.in_editor) {
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memdelete(info.node);
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}
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}
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}
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@ -52,11 +52,19 @@ class EditorAutoloadSettings : public VBoxContainer {
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String name;
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String path;
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bool is_singleton;
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bool in_editor;
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int order;
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Node *node;
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bool operator==(const AutoLoadInfo &p_info) {
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return order == p_info.order;
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}
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AutoLoadInfo() {
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is_singleton = false;
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in_editor = false;
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node = NULL;
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}
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};
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List<AutoLoadInfo> autoload_cache;
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@ -78,6 +86,7 @@ class EditorAutoloadSettings : public VBoxContainer {
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void _autoload_activated();
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void _autoload_open(const String &fpath);
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void _autoload_file_callback(const String &p_path);
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Node *_create_autoload(const String &p_path);
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_control);
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_control) const;
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@ -93,6 +102,7 @@ public:
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void autoload_remove(const String &p_name);
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EditorAutoloadSettings();
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~EditorAutoloadSettings();
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};
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#endif
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@ -1444,7 +1444,7 @@ bool Main::start() {
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}
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#endif
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if (!project_manager) { // game or editor
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if (!project_manager && !editor) { // game
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if (game_path != "" || script != "") {
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//autoload
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List<PropertyInfo> props;
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@ -1465,24 +1465,13 @@ bool Main::start() {
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if (global_var) {
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for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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#ifdef TOOLS_ENABLED
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if (editor) {
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ScriptServer::get_language(i)->add_named_global_constant(name, Variant());
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} else {
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ScriptServer::get_language(i)->add_global_constant(name, Variant());
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}
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#else
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ScriptServer::get_language(i)->add_global_constant(name, Variant());
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#endif
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}
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}
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}
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//second pass, load into global constants
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List<Node *> to_add;
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#ifdef TOOLS_ENABLED
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ResourceLoader::set_timestamp_on_load(editor); // Avoid problems when editing
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#endif
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for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
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String s = E->get().name;
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@ -1528,23 +1517,11 @@ bool Main::start() {
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if (global_var) {
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for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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#ifdef TOOLS_ENABLED
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if (editor) {
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ScriptServer::get_language(i)->add_named_global_constant(name, n);
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} else {
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ScriptServer::get_language(i)->add_global_constant(name, n);
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}
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#else
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ScriptServer::get_language(i)->add_global_constant(name, n);
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#endif
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}
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}
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}
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#ifdef TOOLS_ENABLED
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ResourceLoader::set_timestamp_on_load(false);
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#endif
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for (List<Node *>::Element *E = to_add.front(); E; E = E->next()) {
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sml->get_root()->add_child(E->get());
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