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Wrap copy constructor for some GDNative types
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@ -49,6 +49,12 @@ void GDAPI godot_array_new(godot_array *p_arr) {
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memnew_placement(a, Array);
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}
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void GDAPI godot_array_new_copy(godot_array *p_dest, const godot_array *p_src) {
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Array *dest = (Array *)p_dest;
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const Array *src = (const Array *)p_src;
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memnew_placement(dest, Array(*src));
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}
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void GDAPI godot_array_new_pool_color_array(godot_array *p_arr, const godot_pool_color_array *p_pca) {
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Array *a = (Array *)p_arr;
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PoolVector<Color> *pca = (PoolVector<Color> *)p_pca;
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@ -49,6 +49,7 @@ typedef struct godot_array {
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#include "../godot.h"
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void GDAPI godot_array_new(godot_array *p_arr);
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void GDAPI godot_array_new_copy(godot_array *p_dest, const godot_array *p_src);
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void GDAPI godot_array_new_pool_color_array(godot_array *p_arr, const godot_pool_color_array *p_pca);
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void GDAPI godot_array_new_pool_vector3_array(godot_array *p_arr, const godot_pool_vector3_array *p_pv3a);
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void GDAPI godot_array_new_pool_vector2_array(godot_array *p_arr, const godot_pool_vector2_array *p_pv2a);
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@ -44,6 +44,12 @@ void GDAPI godot_dictionary_new(godot_dictionary *r_dest) {
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memnew_placement(dest, Dictionary);
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}
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void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *r_src) {
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Dictionary *dest = (Dictionary *)r_dest;
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const Dictionary *src = (const Dictionary *)r_src;
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memnew_placement(dest, Dictionary(*src));
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}
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void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) {
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Dictionary *self = (Dictionary *)p_self;
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self->~Dictionary();
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@ -48,6 +48,7 @@ typedef struct godot_dictionary {
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#include "godot_variant.h"
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void GDAPI godot_dictionary_new(godot_dictionary *r_dest);
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void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *r_src);
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void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
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godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self);
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@ -49,6 +49,12 @@ void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *p_pba) {
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memnew_placement(pba, PoolVector<uint8_t>);
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}
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void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *p_dest, const godot_pool_byte_array *p_src) {
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PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)p_dest;
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const PoolVector<uint8_t> *src = (const PoolVector<uint8_t> *)p_src;
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memnew_placement(dest, PoolVector<uint8_t>(*src));
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}
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void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *p_pba, const godot_array *p_a) {
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PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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Array *a = (Array *)p_a;
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@ -122,6 +128,12 @@ void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pba) {
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memnew_placement(pba, PoolVector<uint8_t>);
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}
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void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *p_dest, const godot_pool_int_array *p_src) {
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PoolVector<godot_int> *dest = (PoolVector<godot_int> *)p_dest;
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const PoolVector<godot_int> *src = (const PoolVector<godot_int> *)p_src;
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memnew_placement(dest, PoolVector<godot_int>(*src));
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}
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void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pba, const godot_array *p_a) {
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PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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Array *a = (Array *)p_a;
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@ -195,6 +207,12 @@ void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pba) {
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memnew_placement(pba, PoolVector<uint8_t>);
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}
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void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *p_dest, const godot_pool_real_array *p_src) {
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PoolVector<godot_real> *dest = (PoolVector<godot_real> *)p_dest;
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const PoolVector<godot_real> *src = (const PoolVector<godot_real> *)p_src;
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memnew_placement(dest, PoolVector<godot_real>(*src));
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}
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void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pba, const godot_array *p_a) {
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PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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Array *a = (Array *)p_a;
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@ -268,6 +286,12 @@ void GDAPI godot_pool_string_array_new(godot_pool_string_array *p_pba) {
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memnew_placement(pba, PoolVector<String>);
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}
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void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *p_dest, const godot_pool_string_array *p_src) {
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PoolVector<String> *dest = (PoolVector<String> *)p_dest;
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const PoolVector<String> *src = (const PoolVector<String> *)p_src;
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memnew_placement(dest, PoolVector<String>(*src));
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}
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void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *p_pba, const godot_array *p_a) {
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PoolVector<String> *pba = (PoolVector<String> *)p_pba;
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Array *a = (Array *)p_a;
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@ -349,6 +373,12 @@ void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *p_pba) {
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memnew_placement(pba, PoolVector<Vector2>);
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}
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void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *p_dest, const godot_pool_vector2_array *p_src) {
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PoolVector<Vector2> *dest = (PoolVector<Vector2> *)p_dest;
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const PoolVector<Vector2> *src = (const PoolVector<Vector2> *)p_src;
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memnew_placement(dest, PoolVector<Vector2>(*src));
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}
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void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *p_pba, const godot_array *p_a) {
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PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
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Array *a = (Array *)p_a;
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@ -429,6 +459,12 @@ void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *p_pba) {
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memnew_placement(pba, PoolVector<Vector3>);
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}
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void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *p_dest, const godot_pool_vector3_array *p_src) {
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PoolVector<Vector3> *dest = (PoolVector<Vector3> *)p_dest;
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const PoolVector<Vector3> *src = (const PoolVector<Vector3> *)p_src;
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memnew_placement(dest, PoolVector<Vector3>(*src));
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}
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void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *p_pba, const godot_array *p_a) {
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PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
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Array *a = (Array *)p_a;
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@ -509,6 +545,12 @@ void GDAPI godot_pool_color_array_new(godot_pool_color_array *p_pba) {
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memnew_placement(pba, PoolVector<Color>);
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}
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void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *p_dest, const godot_pool_color_array *p_src) {
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PoolVector<Color> *dest = (PoolVector<Color> *)p_dest;
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const PoolVector<Color> *src = (const PoolVector<Color> *)p_src;
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memnew_placement(dest, PoolVector<Color>(*src));
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}
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void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *p_pba, const godot_array *p_a) {
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PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
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Array *a = (Array *)p_a;
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@ -102,6 +102,7 @@ typedef struct godot_pool_color_array {
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// byte
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void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *p_pba);
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void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *p_dest, const godot_pool_byte_array *p_src);
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void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *p_pba, const godot_array *p_a);
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void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_pba, const uint8_t p_data);
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@ -128,6 +129,7 @@ void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba);
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// int
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void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pia);
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void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *p_dest, const godot_pool_int_array *p_src);
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void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pia, const godot_array *p_a);
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void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_pia, const godot_int p_data);
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@ -154,6 +156,7 @@ void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pia);
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// real
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void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pra);
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void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *p_dest, const godot_pool_real_array *p_src);
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void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pra, const godot_array *p_a);
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void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_pra, const godot_real p_data);
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@ -180,6 +183,7 @@ void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pra);
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// string
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void GDAPI godot_pool_string_array_new(godot_pool_string_array *p_psa);
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void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *p_dest, const godot_pool_string_array *p_src);
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void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *p_psa, const godot_array *p_a);
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void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_psa, const godot_string *p_data);
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@ -206,6 +210,7 @@ void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_psa);
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// vector2
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void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *p_pv2a);
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void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *p_dest, const godot_pool_vector2_array *p_src);
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void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *p_pv2a, const godot_array *p_a);
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void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_pv2a, const godot_vector2 *p_data);
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@ -232,6 +237,7 @@ void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pv2a);
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// vector3
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void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *p_pv3a);
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void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *p_dest, const godot_pool_vector3_array *p_src);
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void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *p_pv3a, const godot_array *p_a);
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void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_pv3a, const godot_vector3 *p_data);
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@ -258,6 +264,7 @@ void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pv3a);
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// color
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void GDAPI godot_pool_color_array_new(godot_pool_color_array *p_pca);
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void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *p_dest, const godot_pool_color_array *p_src);
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void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *p_pca, const godot_array *p_a);
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void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_pca, const godot_color *p_data);
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