Fixes CPUParticles2D not making use of AtlasTextures

Fixes CPUParticles2D not making use of AtlasTextures #2
This commit is contained in:
bitstopper 2019-10-01 10:12:51 +02:00
parent 7e3dcf54ea
commit 9f21fcf879

View File

@ -166,10 +166,20 @@ void CPUParticles2D::_update_mesh_texture() {
vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, tex_size.y));
vertices.push_back(-tex_size * 0.5 + Vector2(0, tex_size.y));
PoolVector<Vector2> uvs;
uvs.push_back(Vector2(0, 0));
uvs.push_back(Vector2(1, 0));
uvs.push_back(Vector2(1, 1));
uvs.push_back(Vector2(0, 1));
AtlasTexture *at = Object::cast_to<AtlasTexture>(*texture);
if (!at) {
uvs.push_back(Vector2(0, 0));
uvs.push_back(Vector2(1, 0));
uvs.push_back(Vector2(1, 1));
uvs.push_back(Vector2(0, 1));
} else {
Rect2 region_rect = at->get_region();
Size2 atlas_size = at->get_atlas()->get_size();
uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, region_rect.position.y / atlas_size.y));
uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, region_rect.position.y / atlas_size.y));
uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
}
PoolVector<Color> colors;
colors.push_back(Color(1, 1, 1, 1));
colors.push_back(Color(1, 1, 1, 1));