mirror of
https://github.com/godotengine/godot.git
synced 2024-10-23 05:31:54 +00:00
Clarify relationship between basis
and transform
properties of Node3D
This commit is contained in:
parent
16a93563bf
commit
9e6da4e00e
|
@ -269,7 +269,7 @@
|
||||||
</methods>
|
</methods>
|
||||||
<members>
|
<members>
|
||||||
<member name="basis" type="Basis" setter="set_basis" getter="get_basis">
|
<member name="basis" type="Basis" setter="set_basis" getter="get_basis">
|
||||||
Direct access to the 3x3 basis of the [Transform3D] property.
|
Direct access to the 3x3 basis of the [member transform] property.
|
||||||
</member>
|
</member>
|
||||||
<member name="global_position" type="Vector3" setter="set_global_position" getter="get_global_position">
|
<member name="global_position" type="Vector3" setter="set_global_position" getter="get_global_position">
|
||||||
Global position of this node. This is equivalent to [code]global_transform.origin[/code].
|
Global position of this node. This is equivalent to [code]global_transform.origin[/code].
|
||||||
|
|
Loading…
Reference in New Issue
Block a user