diff --git a/doc/classes/PhysicsBody.xml b/doc/classes/PhysicsBody.xml
index 4d94c57ad1d..fc4f2e18fd5 100644
--- a/doc/classes/PhysicsBody.xml
+++ b/doc/classes/PhysicsBody.xml
@@ -32,7 +32,7 @@
- Returns an individual bit on the collision mask.
+ Returns an individual bit on the [member collision_layer].
@@ -41,7 +41,7 @@
- Returns an individual bit on the collision mask.
+ Returns an individual bit on the [member collision_mask].
@@ -61,7 +61,7 @@
- Sets individual bits on the layer mask. Use this if you only need to change one layer's value.
+ Sets individual bits on the [member collision_layer] bitmask. Use this if you only need to change one layer's value.
@@ -72,18 +72,20 @@
- Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
+ Sets individual bits on the [member collision_mask] bitmask. Use this if you only need to change one layer's value.
The physics layers this area is in.
- Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
+ Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.
A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
+ Default value: 1 (the first layer/bit is enabled).
The physics layers this area scans for collisions.
+ Default value: 1 (the first layer/bit is enabled).
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml
index faa992ef7a9..a5024c2432c 100644
--- a/doc/classes/PhysicsBody2D.xml
+++ b/doc/classes/PhysicsBody2D.xml
@@ -32,7 +32,7 @@
- Returns an individual bit on the collision mask.
+ Returns an individual bit on the [member collision_layer].
@@ -41,7 +41,7 @@
- Returns an individual bit on the collision mask.
+ Returns an individual bit on the [member collision_mask].
@@ -61,7 +61,7 @@
- Sets individual bits on the layer mask. Use this if you only need to change one layer's value.
+ Sets individual bits on the [member collision_layer] bitmask. Use this if you only need to change one layer's value.
@@ -72,18 +72,20 @@
- Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
+ Sets individual bits on the [member collision_mask] bitmask. Use this if you only need to change one layer's value.
The physics layers this area is in.
- Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
+ Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.
A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
+ Default value: 1 (the first layer/bit is enabled).
The physics layers this area scans for collisions.
+ Default value: 1 (the first layer/bit is enabled).
Both [member collision_layer] and [member collision_mask]. Returns [member collision_layer] when accessed. Updates [member collision_layer] and [member collision_mask] when modified.