From 9d44954a3fdb79ea74d3e7df227ee8b691862e38 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Fri, 13 Oct 2023 16:43:30 +0200 Subject: [PATCH] [MP] Fix "on change" indexed properties Watchers were still using Object::get instead of Object::get_indexed. --- modules/multiplayer/multiplayer_synchronizer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/multiplayer/multiplayer_synchronizer.cpp b/modules/multiplayer/multiplayer_synchronizer.cpp index 21f1f86dbfc..75520d79191 100644 --- a/modules/multiplayer/multiplayer_synchronizer.cpp +++ b/modules/multiplayer/multiplayer_synchronizer.cpp @@ -382,7 +382,7 @@ Error MultiplayerSynchronizer::_watch_changes(uint64_t p_usec) { bool valid = false; const Object *obj = _get_prop_target(node, prop); ERR_CONTINUE_MSG(!obj, vformat("Node not found for property '%s'.", prop)); - Variant v = obj->get(prop.get_concatenated_subnames(), &valid); + Variant v = obj->get_indexed(prop.get_subnames(), &valid); ERR_CONTINUE_MSG(!valid, vformat("Property '%s' not found.", prop)); Watcher &w = ptr[idx]; if (w.prop != prop) {