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Fixes #15416 - "The deleted nodes are hanging in the inspector."
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@ -38,7 +38,7 @@
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#include "project_settings.h"
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#include "scene/resources/packed_scene.h"
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void EditorHistory::_cleanup_history() {
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void EditorHistory::cleanup_history() {
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for (int i = 0; i < history.size(); i++) {
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@ -48,8 +48,14 @@ void EditorHistory::_cleanup_history() {
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if (!history[i].path[j].ref.is_null())
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continue;
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if (ObjectDB::get_instance(history[i].path[j].object))
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continue; //has isntance, try next
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Object *obj = ObjectDB::get_instance(history[i].path[j].object);
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if (obj) {
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Node *n = Object::cast_to<Node>(obj);
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if (n && n->is_inside_tree())
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continue;
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if (!n) // Possibly still alive
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continue;
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}
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if (j <= history[i].level) {
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//before or equal level, complete fail
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@ -152,7 +158,7 @@ bool EditorHistory::is_at_end() const {
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bool EditorHistory::next() {
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_cleanup_history();
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cleanup_history();
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if ((current + 1) < history.size())
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current++;
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@ -164,7 +170,7 @@ bool EditorHistory::next() {
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bool EditorHistory::previous() {
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_cleanup_history();
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cleanup_history();
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if (current > 0)
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current--;
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@ -70,11 +70,11 @@ class EditorHistory {
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Variant value;
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};
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void _cleanup_history();
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void _add_object(ObjectID p_object, const String &p_property, int p_level_change);
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public:
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void cleanup_history();
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bool is_at_beginning() const;
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bool is_at_end() const;
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@ -1398,7 +1398,7 @@ void EditorNode::_property_editor_forward() {
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}
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void EditorNode::_property_editor_back() {
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if (editor_history.previous())
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if (editor_history.previous() || editor_history.get_path_size() == 1)
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_edit_current();
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}
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@ -1285,6 +1285,11 @@ void SceneTreeDock::_delete_confirm() {
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editor->get_viewport_control()->update();
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editor->push_item(NULL);
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// Fixes the EditorHistory from still offering deleted notes
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EditorHistory *editor_history = EditorNode::get_singleton()->get_editor_history();
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editor_history->cleanup_history();
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EditorNode::get_singleton()->call("_prepare_history");
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}
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void SceneTreeDock::_selection_changed() {
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