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Fix base script not initialized properly in some cases
Storing script references to pointer only in result.script_type could
lead to losing the last reference, causing further conversions from
Script* to Ref<Script> to fail.
Now result.script_type_ref is always set first, and then cleared in the
specific case of the script being the owner, to avoid cyclic reference
issues.
(cherry picked from commit 87d73faa66
)
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@ -130,7 +130,8 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
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} break;
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case GDScriptParser::DataType::SCRIPT: {
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result.kind = GDScriptDataType::SCRIPT;
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result.script_type = Ref<Script>(p_datatype.script_type).ptr();
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result.script_type_ref = Ref<Script>(p_datatype.script_type);
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result.script_type = result.script_type_ref.ptr();
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result.native_type = result.script_type->get_instance_base_type();
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} break;
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case GDScriptParser::DataType::GDSCRIPT: {
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@ -159,7 +160,8 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
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}
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result.kind = GDScriptDataType::GDSCRIPT;
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result.script_type = Ref<Script>(script).ptr();
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result.script_type_ref = Ref<Script>(script);
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result.script_type = result.script_type_ref.ptr();
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result.native_type = script->get_instance_base_type();
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} break;
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default: {
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@ -170,8 +172,8 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
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// Only hold strong reference to the script if it's not the owner of the
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// element qualified with this type, to avoid cyclic references (leaks).
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if (result.script_type && result.script_type != p_owner) {
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result.script_type_ref = Ref<Script>(result.script_type);
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if (result.script_type && result.script_type == p_owner) {
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result.script_type_ref = Ref<Script>();
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}
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return result;
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