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https://github.com/godotengine/godot.git
synced 2024-11-22 12:12:28 +00:00
Fix C# "out of sync" notice with external editors
Change what triggers our re-evaluation of the last valid build datetime stored internally. Move that datetime in `BuildManager`.
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@ -24,6 +24,20 @@ namespace GodotTools.Build
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public static event Action<string> StdOutputReceived;
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public static event Action<string> StdErrorReceived;
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public static DateTime LastValidBuildDateTime { get; private set; }
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static BuildManager()
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{
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UpdateLastValidBuildDateTime();
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}
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public static void UpdateLastValidBuildDateTime()
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{
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var dllName = $"{GodotSharpDirs.ProjectAssemblyName}.dll";
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var path = Path.Combine(GodotSharpDirs.ProjectBaseOutputPath, "Debug", dllName);
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LastValidBuildDateTime = File.GetLastWriteTime(path);
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}
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private static void RemoveOldIssuesFile(BuildInfo buildInfo)
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{
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string issuesFile = GetIssuesFilePath(buildInfo);
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@ -89,7 +89,10 @@ namespace GodotTools.Build
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GodotSharpEditor.Instance.GetNode<HotReloadAssemblyWatcher>("HotReloadAssemblyWatcher").RestartTimer();
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if (Internal.IsAssembliesReloadingNeeded())
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{
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BuildManager.UpdateLastValidBuildDateTime();
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Internal.ReloadAssemblies(softReload: false);
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}
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}
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private void RebuildProject()
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@ -107,7 +110,10 @@ namespace GodotTools.Build
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GodotSharpEditor.Instance.GetNode<HotReloadAssemblyWatcher>("HotReloadAssemblyWatcher").RestartTimer();
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if (Internal.IsAssembliesReloadingNeeded())
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{
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BuildManager.UpdateLastValidBuildDateTime();
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Internal.ReloadAssemblies(softReload: false);
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}
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}
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private void CleanProject()
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@ -54,8 +54,6 @@ namespace GodotTools
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public bool SkipBuildBeforePlaying { get; set; } = false;
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public DateTime LastValidBuildDateTime { get; private set; }
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[UsedImplicitly]
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private bool CreateProjectSolutionIfNeeded()
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{
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@ -441,21 +439,6 @@ namespace GodotTools
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}
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}
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private void UpdateLastValidBuildDateTime()
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{
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var dllName = $"{GodotSharpDirs.ProjectAssemblyName}.dll";
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var path = Path.Combine(GodotSharpDirs.ProjectBaseOutputPath, "Debug", dllName);
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LastValidBuildDateTime = File.GetLastWriteTime(path);
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}
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private void BuildFinished(BuildResult buildResult)
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{
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if (buildResult == BuildResult.Success)
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{
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UpdateLastValidBuildDateTime();
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}
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}
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private void BuildStateChanged()
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{
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if (_bottomPanelBtn != null)
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@ -466,8 +449,6 @@ namespace GodotTools
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{
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base._EnablePlugin();
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UpdateLastValidBuildDateTime();
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ProjectSettings.SettingsChanged += GodotSharpDirs.DetermineProjectLocation;
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if (Instance != null)
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@ -640,7 +621,6 @@ namespace GodotTools
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var inspectorPlugin = new InspectorPlugin();
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AddInspectorPlugin(inspectorPlugin);
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_inspectorPluginWeak = WeakRef(inspectorPlugin);
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BuildManager.BuildFinished += BuildFinished;
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BuildManager.Initialize();
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RiderPathManager.Initialize();
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@ -657,7 +637,6 @@ namespace GodotTools
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// Custom signals aren't automatically disconnected currently.
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MSBuildPanel.BuildStateChanged -= BuildStateChanged;
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BuildManager.BuildFinished -= BuildFinished;
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}
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public override void _ExitTree()
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@ -1,7 +1,7 @@
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using Godot;
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using GodotTools.Build;
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using GodotTools.Internals;
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using JetBrains.Annotations;
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using static GodotTools.Internals.Globals;
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namespace GodotTools
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{
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@ -16,14 +16,20 @@ namespace GodotTools
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RestartTimer();
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if (Internal.IsAssembliesReloadingNeeded())
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{
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BuildManager.UpdateLastValidBuildDateTime();
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Internal.ReloadAssemblies(softReload: false);
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}
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}
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}
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private void TimerTimeout()
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{
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if (Internal.IsAssembliesReloadingNeeded())
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{
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BuildManager.UpdateLastValidBuildDateTime();
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Internal.ReloadAssemblies(softReload: false);
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}
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}
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[UsedImplicitly]
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@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using Godot;
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using GodotTools.Build;
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using GodotTools.Utils;
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namespace GodotTools.Inspector
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@ -24,7 +25,7 @@ namespace GodotTools.Inspector
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{
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if (script is not CSharpScript) continue;
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if (File.GetLastWriteTime(script.ResourcePath) > GodotSharpEditor.Instance.LastValidBuildDateTime)
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if (File.GetLastWriteTime(script.ResourcePath) > BuildManager.LastValidBuildDateTime)
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{
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AddCustomControl(new InspectorOutOfSyncWarning());
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break;
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