Merge pull request #86373 from raulsntos/dotnet/fix-nameof

C#: Use string literal instead of nameof
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Yuri Sizov 2023-12-21 03:43:10 +01:00 committed by GitHub
commit 9d1cbab1c4
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5 changed files with 5 additions and 5 deletions

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@ -1142,7 +1142,7 @@ namespace Godot.Collections
/// </summary> /// </summary>
/// <param name="from">The typed array to convert.</param> /// <param name="from">The typed array to convert.</param>
/// <returns>A new Godot Array, or <see langword="null"/> if <see paramref="from"/> was null.</returns> /// <returns>A new Godot Array, or <see langword="null"/> if <see paramref="from"/> was null.</returns>
[return: NotNullIfNotNull(nameof(from))] [return: NotNullIfNotNull("from")]
public static explicit operator Array?(Array<T>? from) public static explicit operator Array?(Array<T>? from)
{ {
return from?._underlyingArray; return from?._underlyingArray;

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@ -561,7 +561,7 @@ namespace Godot.Collections
/// </summary> /// </summary>
/// <param name="from">The typed dictionary to convert.</param> /// <param name="from">The typed dictionary to convert.</param>
/// <returns>A new Godot Dictionary, or <see langword="null"/> if <see paramref="from"/> was null.</returns> /// <returns>A new Godot Dictionary, or <see langword="null"/> if <see paramref="from"/> was null.</returns>
[return: NotNullIfNotNull(nameof(from))] [return: NotNullIfNotNull("from")]
public static explicit operator Dictionary?(Dictionary<TKey, TValue>? from) public static explicit operator Dictionary?(Dictionary<TKey, TValue>? from)
{ {
return from?._underlyingDict; return from?._underlyingDict;

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@ -241,7 +241,7 @@ namespace Godot.NativeInterop
return variant->Type.ToString(); return variant->Type.ToString();
} }
internal static void ThrowIfNullPtr(IntPtr ptr, [CallerArgumentExpression(nameof(ptr))] string? paramName = null) internal static void ThrowIfNullPtr(IntPtr ptr, [CallerArgumentExpression("ptr")] string? paramName = null)
{ {
if (ptr == IntPtr.Zero) if (ptr == IntPtr.Zero)
{ {

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@ -138,7 +138,7 @@ namespace Godot
/// Converts this <see cref="NodePath"/> to a string. /// Converts this <see cref="NodePath"/> to a string.
/// </summary> /// </summary>
/// <param name="from">The <see cref="NodePath"/> to convert.</param> /// <param name="from">The <see cref="NodePath"/> to convert.</param>
[return: NotNullIfNotNull(nameof(from))] [return: NotNullIfNotNull("from")]
public static implicit operator string?(NodePath? from) => from?.ToString(); public static implicit operator string?(NodePath? from) => from?.ToString();
/// <summary> /// <summary>

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@ -84,7 +84,7 @@ namespace Godot
/// Converts a <see cref="StringName"/> to a string. /// Converts a <see cref="StringName"/> to a string.
/// </summary> /// </summary>
/// <param name="from">The <see cref="StringName"/> to convert.</param> /// <param name="from">The <see cref="StringName"/> to convert.</param>
[return: NotNullIfNotNull(nameof(from))] [return: NotNullIfNotNull("from")]
public static implicit operator string?(StringName? from) => from?.ToString(); public static implicit operator string?(StringName? from) => from?.ToString();
/// <summary> /// <summary>