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https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
Improve SceneTreeEditor usability
- Mark contextually relevant node - Remember/Clear selection as appropriate - Scroll to marked/selected node
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parent
29b3d9e9e5
commit
9cd30208d6
@ -5006,12 +5006,17 @@ void AnimationTrackEditor::_new_track_node_selected(NodePath p_path) {
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}
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void AnimationTrackEditor::_add_track(int p_type) {
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if (!root) {
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AnimationPlayer *ap = AnimationPlayerEditor::get_singleton()->get_player();
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if (!ap) {
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ERR_FAIL_EDMSG("No AnimationPlayer is currently being edited.");
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}
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Node *root_node = ap->get_node_or_null(ap->get_root_node());
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if (!root_node) {
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EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new track without a root"));
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return;
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}
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adding_track_type = p_type;
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pick_track->popup_scenetree_dialog();
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pick_track->popup_scenetree_dialog(nullptr, root_node);
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pick_track->get_filter_line_edit()->clear();
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pick_track->get_filter_line_edit()->grab_focus();
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}
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@ -616,7 +616,7 @@ void ConnectDialog::init(const ConnectionData &p_cd, const PackedStringArray &p_
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signal_args = p_signal_args;
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tree->set_selected(nullptr);
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tree->set_marked(source, true);
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tree->set_marked(source);
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if (p_cd.target) {
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set_dst_node(static_cast<Node *>(p_cd.target));
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@ -2751,7 +2751,15 @@ void EditorPropertyNodePath::_node_assign() {
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add_child(scene_tree);
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scene_tree->connect("selected", callable_mp(this, &EditorPropertyNodePath::_node_selected));
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}
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scene_tree->popup_scenetree_dialog();
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Variant val = get_edited_property_value();
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Node *n = nullptr;
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if (val.get_type() == Variant::Type::NODE_PATH) {
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n = get_base_node()->get_node_or_null(val);
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} else {
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n = Object::cast_to<Node>(val);
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}
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scene_tree->popup_scenetree_dialog(n, get_base_node());
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}
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void EditorPropertyNodePath::_update_menu() {
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@ -3184,7 +3192,6 @@ void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource)
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add_child(scene_tree);
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scene_tree->connect("selected", callable_mp(this, &EditorPropertyResource::_viewport_selected));
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}
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scene_tree->popup_scenetree_dialog();
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}
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}
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@ -925,6 +925,27 @@ void SceneTreeEditor::_notification(int p_what) {
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_update_tree();
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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if (is_visible()) {
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TreeItem *item = nullptr;
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if (selected) {
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// Scroll to selected node.
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item = _find(tree->get_root(), selected->get_path());
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} else if (marked.size() == 1) {
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// Scroll to a single marked node.
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Node *marked_node = *marked.begin();
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if (marked_node) {
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item = _find(tree->get_root(), marked_node->get_path());
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}
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}
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if (item) {
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// Must wait until tree is properly sized before scrolling.
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callable_mp(tree, &Tree::scroll_to_item).call_deferred(item, true);
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}
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}
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} break;
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}
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}
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@ -1567,7 +1588,9 @@ SceneTreeEditor::~SceneTreeEditor() {
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/******** DIALOG *********/
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void SceneTreeDialog::popup_scenetree_dialog() {
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void SceneTreeDialog::popup_scenetree_dialog(Node *p_selected_node, Node *p_marked_node, bool p_marked_node_selectable, bool p_marked_node_children_selectable) {
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get_scene_tree()->set_marked(p_marked_node, p_marked_node_selectable, p_marked_node_children_selectable);
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get_scene_tree()->set_selected(p_selected_node);
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popup_centered_clamped(Size2(350, 700) * EDSCALE);
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}
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@ -157,8 +157,8 @@ public:
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void set_as_scene_tree_dock();
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void set_display_foreign_nodes(bool p_display);
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void set_marked(const HashSet<Node *> &p_marked, bool p_selectable = false, bool p_children_selectable = true);
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void set_marked(Node *p_marked, bool p_selectable = false, bool p_children_selectable = true);
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void set_marked(const HashSet<Node *> &p_marked, bool p_selectable = true, bool p_children_selectable = true);
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void set_marked(Node *p_marked, bool p_selectable = true, bool p_children_selectable = true);
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void set_selected(Node *p_node, bool p_emit_selected = true);
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Node *get_selected();
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void set_can_rename(bool p_can_rename) { can_rename = p_can_rename; }
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@ -201,7 +201,7 @@ protected:
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static void _bind_methods();
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public:
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void popup_scenetree_dialog();
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void popup_scenetree_dialog(Node *p_selected_node = nullptr, Node *p_marked_node = nullptr, bool p_marked_node_selectable = true, bool p_marked_node_children_selectable = true);
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void set_valid_types(const Vector<StringName> &p_valid);
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SceneTreeEditor *get_scene_tree() { return tree; }
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@ -56,7 +56,6 @@ void CPUParticles3DEditor::_menu_option(int p_option) {
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switch (p_option) {
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case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
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emission_tree_dialog->popup_scenetree_dialog();
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} break;
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case MENU_OPTION_RESTART: {
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@ -255,13 +255,15 @@ void MultiMeshEditor::edit(MultiMeshInstance3D *p_multimesh) {
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void MultiMeshEditor::_browse(bool p_source) {
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browsing_source = p_source;
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std->get_scene_tree()->set_marked(node, false);
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std->popup_scenetree_dialog();
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Node *browsed_node = nullptr;
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if (p_source) {
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browsed_node = node->get_node_or_null(mesh_source->get_text());
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std->set_title(TTR("Select a Source Mesh:"));
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} else {
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browsed_node = node->get_node_or_null(surface_source->get_text());
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std->set_title(TTR("Select a Target Surface:"));
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}
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std->popup_scenetree_dialog(browsed_node);
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}
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void MultiMeshEditor::_bind_methods() {
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@ -60,7 +60,7 @@ void ReparentDialog::_reparent() {
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void ReparentDialog::set_current(const HashSet<Node *> &p_selection) {
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tree->set_marked(p_selection, false, false);
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//tree->set_selected(p_node->get_parent());
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tree->set_selected(nullptr);
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}
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void ReparentDialog::_bind_methods() {
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@ -74,7 +74,6 @@ ReparentDialog::ReparentDialog() {
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VBoxContainer *vbc = memnew(VBoxContainer);
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add_child(vbc);
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//set_child_rect(vbc);
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tree = memnew(SceneTreeEditor(false));
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tree->set_show_enabled_subscene(true);
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@ -86,10 +85,6 @@ ReparentDialog::ReparentDialog() {
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keep_transform->set_pressed(true);
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vbc->add_child(keep_transform);
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//vbc->add_margin_child("Options:",node_only);
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//cancel->connect("pressed", this,"_cancel");
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set_ok_button_text(TTR("Reparent"));
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}
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@ -131,7 +131,7 @@ void ReplicationEditor::_pick_new_property() {
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EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root."));
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return;
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}
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pick_node->popup_scenetree_dialog();
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pick_node->popup_scenetree_dialog(nullptr, current);
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pick_node->get_filter_line_edit()->clear();
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pick_node->get_filter_line_edit()->grab_focus();
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}
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