diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 2f186d00b45..7cd557b4d6c 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -65,9 +65,7 @@ void ShaderEditorPlugin::_update_shader_list() { } // When shader is deleted in filesystem dock, need this to correctly close shader editor. - if (!path.is_empty()) { - shader->set_meta("_edit_res_path", path); - } + edited_shader.path = path; bool unsaved = false; if (edited_shader.shader_editor) { @@ -578,9 +576,9 @@ void ShaderEditorPlugin::_window_changed(bool p_visible) { void ShaderEditorPlugin::_file_removed(const String &p_removed_file) { for (uint32_t i = 0; i < edited_shaders.size(); i++) { - const Ref &shader = edited_shaders[i].shader; - if (shader->get_meta("_edit_res_path") == p_removed_file) { + if (edited_shaders[i].path == p_removed_file) { _close_shader(i); + break; } } } diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h index 8b48140262d..039afd61fec 100644 --- a/editor/plugins/shader_editor_plugin.h +++ b/editor/plugins/shader_editor_plugin.h @@ -50,6 +50,7 @@ class ShaderEditorPlugin : public EditorPlugin { Ref shader_inc; TextShaderEditor *shader_editor = nullptr; VisualShaderEditor *visual_shader_editor = nullptr; + String path; }; LocalVector edited_shaders;