Merge pull request #10590 from MasonAsh/fix-10589

Fix shader function calls being assignable
This commit is contained in:
Rémi Verschelde 2017-08-27 02:11:46 +02:00 committed by GitHub
commit 9c71da00aa

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@ -1041,6 +1041,12 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
}
} break;
case OP_ASSIGN: {
if (p_op->arguments[0]->type != Node::TYPE_MEMBER && p_op->arguments[0]->type != Node::TYPE_VARIABLE) {
valid = false;
break;
}
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
valid = na == nb;