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Metal: Ensure position invariance is captured from SPIRV-Cross
Closes #99029
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@ -1032,7 +1032,7 @@ void RenderingDeviceDriverMetal::framebuffer_free(FramebufferID p_framebuffer) {
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#pragma mark - Shader
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const uint32_t SHADER_BINARY_VERSION = 2;
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const uint32_t SHADER_BINARY_VERSION = 3;
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// region Serialization
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@ -1336,23 +1336,32 @@ struct ComputeSize {
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struct ShaderStageData {
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RD::ShaderStage stage = RD::ShaderStage::SHADER_STAGE_MAX;
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uint32_t is_position_invariant = UINT32_MAX;
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uint32_t supports_fast_math = UINT32_MAX;
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CharString entry_point_name;
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CharString source;
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size_t serialize_size() const {
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int comp_size = Compression::get_max_compressed_buffer_size(source.length(), Compression::MODE_ZSTD);
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return sizeof(uint32_t) // Stage.
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+ sizeof(uint32_t) /* entry_point_name.utf8().length */ + entry_point_name.length() + sizeof(uint32_t) /* uncompressed size */ + sizeof(uint32_t) /* compressed size */ + comp_size;
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+ sizeof(uint32_t) // is_position_invariant
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+ sizeof(uint32_t) // supports_fast_math
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+ sizeof(uint32_t) /* entry_point_name.utf8().length */
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+ entry_point_name.length() + sizeof(uint32_t) /* uncompressed size */ + sizeof(uint32_t) /* compressed size */ + comp_size;
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}
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void serialize(BufWriter &p_writer) const {
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p_writer.write((uint32_t)stage);
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p_writer.write(is_position_invariant);
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p_writer.write(supports_fast_math);
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p_writer.write(entry_point_name);
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p_writer.write_compressed(source);
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}
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void deserialize(BufReader &p_reader) {
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p_reader.read((uint32_t &)stage);
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p_reader.read(is_position_invariant);
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p_reader.read(supports_fast_math);
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p_reader.read(entry_point_name);
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p_reader.read_compressed(source);
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}
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@ -2293,6 +2302,8 @@ Vector<uint8_t> RenderingDeviceDriverMetal::shader_compile_binary_from_spirv(Vec
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ShaderStageData stage_data;
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stage_data.stage = v.shader_stage;
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stage_data.is_position_invariant = compiler.is_position_invariant();
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stage_data.supports_fast_math = !entry_point.flags.get(spv::ExecutionModeSignedZeroInfNanPreserve);
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stage_data.entry_point_name = entry_point.name.c_str();
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stage_data.source = source.c_str();
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bin_data.stages.push_back(stage_data);
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@ -2365,7 +2376,8 @@ RDD::ShaderID RenderingDeviceDriverMetal::shader_create_from_bytecode(const Vect
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ShaderCacheEntry *cd = memnew(ShaderCacheEntry(*this, key));
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cd->name = binary_data.shader_name;
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cd->stage = shader_data.stage;
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options.preserveInvariance = shader_data.is_position_invariant;
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options.fastMathEnabled = YES;
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MDLibrary *library = [MDLibrary newLibraryWithCacheEntry:cd
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device:device
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source:source
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