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Safer way to update animation if changed, fixes #26670
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4dd99701b0
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@ -250,8 +250,9 @@ void UndoRedo::commit_action() {
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if (action_level > 0)
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return; //still nested
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commiting++;
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redo(); // perform action
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commiting--;
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if (callback && actions.size() > 0) {
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callback(callback_ud, actions[actions.size() - 1].name);
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}
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@ -326,12 +327,10 @@ bool UndoRedo::redo() {
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if ((current_action + 1) >= actions.size())
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return false; //nothing to redo
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commiting++;
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current_action++;
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_process_operation_list(actions.write[current_action].do_ops.front());
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version++;
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commiting--;
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return true;
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}
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@ -341,11 +340,9 @@ bool UndoRedo::undo() {
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ERR_FAIL_COND_V(action_level > 0, false);
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if (current_action < 0)
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return false; //nothing to redo
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commiting++;
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_process_operation_list(actions.write[current_action].undo_ops.front());
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current_action--;
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version--;
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commiting--;
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return true;
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}
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@ -1621,10 +1621,15 @@ void AnimationTrackEdit::set_animation_and_track(const Ref<Animation> &p_animati
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ERR_FAIL_INDEX(track, animation->get_track_count());
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node_path = animation->track_get_path(p_track);
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type_icon = type_icons[animation->track_get_type(track)];
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selected_icon = get_icon("KeySelected", "EditorIcons");
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}
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NodePath AnimationTrackEdit::get_path() const {
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return node_path;
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}
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Size2 AnimationTrackEdit::get_minimum_size() const {
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Ref<Texture> texture = get_icon("Object", "EditorIcons");
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@ -1945,6 +1950,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
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if (remove_rect.has_point(pos)) {
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emit_signal("remove_request", track);
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accept_event();
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return;
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}
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if (bezier_edit_rect.has_point(pos)) {
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@ -2533,7 +2539,10 @@ void AnimationTrackEditor::_track_remove_request(int p_track) {
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int idx = p_track;
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if (idx >= 0 && idx < animation->get_track_count()) {
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_clear_selection();
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selection.clear();
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_clear_key_edit();
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//all will be updated after remove anyway, and triggering update here raises error on tracks already removed
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undo_redo->create_action(TTR("Remove Anim Track"));
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undo_redo->add_do_method(animation.ptr(), "remove_track", idx);
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undo_redo->add_undo_method(animation.ptr(), "add_track", animation->track_get_type(idx), idx);
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@ -3392,6 +3401,10 @@ void AnimationTrackEditor::_update_tracks() {
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void AnimationTrackEditor::_animation_changed() {
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if (animation_changing_awaiting_update) {
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return; //all will be updated, dont bother with anything
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}
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if (key_edit && key_edit->setting) {
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//if editing a key, just update the edited track, makes refresh less costly
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if (key_edit->track < track_edits.size()) {
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@ -3400,9 +3413,31 @@ void AnimationTrackEditor::_animation_changed() {
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return;
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}
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animation_changing_awaiting_update = true;
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call_deferred("_animation_update");
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}
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void AnimationTrackEditor::_animation_update() {
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timeline->update();
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timeline->update_values();
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if (undo_redo->is_commiting_action()) {
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bool same = true;
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if (track_edits.size() == animation->get_track_count()) {
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//check tracks are the same
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for (int i = 0; i < track_edits.size(); i++) {
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if (track_edits[i]->get_path() != animation->track_get_path(i)) {
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same = false;
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break;
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}
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}
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} else {
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same = false;
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}
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if (same) {
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for (int i = 0; i < track_edits.size(); i++) {
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track_edits[i]->update();
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}
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@ -3418,6 +3453,8 @@ void AnimationTrackEditor::_animation_changed() {
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step->set_block_signals(true);
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step->set_value(animation->get_step());
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step->set_block_signals(false);
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animation_changing_awaiting_update = false;
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}
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MenuButton *AnimationTrackEditor::get_edit_menu() {
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@ -4712,10 +4749,12 @@ float AnimationTrackEditor::snap_time(float p_value) {
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void AnimationTrackEditor::_bind_methods() {
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ClassDB::bind_method("_animation_changed", &AnimationTrackEditor::_animation_changed);
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ClassDB::bind_method("_animation_update", &AnimationTrackEditor::_animation_update);
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ClassDB::bind_method("_timeline_changed", &AnimationTrackEditor::_timeline_changed);
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ClassDB::bind_method("_track_remove_request", &AnimationTrackEditor::_track_remove_request);
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ClassDB::bind_method("_name_limit_changed", &AnimationTrackEditor::_name_limit_changed);
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ClassDB::bind_method("_update_scroll", &AnimationTrackEditor::_update_scroll);
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ClassDB::bind_method("_update_tracks", &AnimationTrackEditor::_update_tracks);
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ClassDB::bind_method("_update_step", &AnimationTrackEditor::_update_step);
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ClassDB::bind_method("_update_length", &AnimationTrackEditor::_update_length);
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ClassDB::bind_method("_dropped_track", &AnimationTrackEditor::_dropped_track);
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@ -5017,6 +5056,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
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track_copy_select->set_hide_root(true);
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track_copy_dialog->add_child(track_copy_select);
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track_copy_dialog->connect("confirmed", this, "_edit_menu_pressed", varray(EDIT_COPY_TRACKS_CONFIRM));
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animation_changing_awaiting_update = false;
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}
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AnimationTrackEditor::~AnimationTrackEditor() {
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@ -141,6 +141,7 @@ class AnimationTrackEdit : public Control {
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Node *root;
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Control *play_position; //separate control used to draw so updates for only position changed are much faster
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float play_position_pos;
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NodePath node_path;
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Ref<Animation> animation;
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int track;
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@ -212,7 +213,7 @@ public:
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AnimationTimelineEdit *get_timeline() const { return timeline; }
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AnimationTrackEditor *get_editor() const { return editor; }
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UndoRedo *get_undo_redo() const { return undo_redo; }
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NodePath get_path() const;
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void set_animation_and_track(const Ref<Animation> &p_animation, int p_track);
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virtual Size2 get_minimum_size() const;
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@ -306,6 +307,8 @@ class AnimationTrackEditor : public VBoxContainer {
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Vector<AnimationTrackEdit *> track_edits;
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Vector<AnimationTrackEditGroup *> groups;
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bool animation_changing_awaiting_update;
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void _animation_update();
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int _get_track_selected();
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void _animation_changed();
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void _update_tracks();
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