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Merge pull request #99773 from DarioSamo/2d-msaa-draw-list-fix
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Fix incorrect clear color flag on canvas renderer.
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@ -2175,7 +2175,7 @@ void RendererCanvasRenderRD::_render_batch_items(RenderTarget p_to_render_target
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RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer);
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, clear ? RD::DRAW_CLEAR_COLOR_ALL : RD::DRAW_DEFAULT_ALL, clear_colors, 1.0f, 0, Rect2(), RDD::BreadcrumbMarker::UI_PASS);
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, clear ? RD::DRAW_CLEAR_COLOR_0 : RD::DRAW_DEFAULT_ALL, clear_colors, 1.0f, 0, Rect2(), RDD::BreadcrumbMarker::UI_PASS);
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, fb_uniform_set, BASE_UNIFORM_SET);
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, state.default_transforms_uniform_set, TRANSFORMS_UNIFORM_SET);
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