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Use _request_gizmo from SceneStringNames
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@ -41,6 +41,7 @@
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#include "scene/gui/menu_button.h"
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#include "scene/resources/concave_polygon_shape_3d.h"
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#include "scene/resources/convex_polygon_shape_3d.h"
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#include "scene/scene_string_names.h"
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void MeshInstance3DEditor::_node_removed(Node *p_node) {
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if (p_node == node) {
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@ -87,8 +88,8 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
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ur->add_do_method(node, "add_child", body, true);
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ur->add_do_method(body, "set_owner", owner);
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ur->add_do_method(cshape, "set_owner", owner);
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ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", body);
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ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape);
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ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, body);
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ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
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ur->add_do_reference(body);
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ur->add_undo_method(node, "remove_child", body);
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ur->commit_action();
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@ -123,8 +124,8 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
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ur->add_do_method(instance, "add_child", body, true);
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ur->add_do_method(body, "set_owner", owner);
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ur->add_do_method(cshape, "set_owner", owner);
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ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", body);
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ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape);
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ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, body);
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ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
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ur->add_do_reference(body);
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ur->add_undo_method(instance, "remove_child", body);
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}
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@ -158,7 +159,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
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ur->add_do_method(node->get_parent(), "add_child", cshape, true);
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ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
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ur->add_do_method(cshape, "set_owner", owner);
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ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape);
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ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
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ur->add_do_reference(cshape);
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ur->add_undo_method(node->get_parent(), "remove_child", cshape);
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ur->commit_action();
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@ -198,7 +199,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
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ur->add_do_method(node->get_parent(), "add_child", cshape, true);
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ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
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ur->add_do_method(cshape, "set_owner", owner);
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ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape);
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ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
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ur->add_do_reference(cshape);
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ur->add_undo_method(node->get_parent(), "remove_child", cshape);
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@ -237,7 +238,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
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ur->add_do_method(node->get_parent(), "add_child", cshape);
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ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
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ur->add_do_method(cshape, "set_owner", owner);
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ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape);
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ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
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ur->add_do_reference(cshape);
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ur->add_undo_method(node->get_parent(), "remove_child", cshape);
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}
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@ -263,7 +264,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
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ur->add_do_method(node, "add_child", nmi, true);
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ur->add_do_method(nmi, "set_owner", owner);
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ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", nmi);
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ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, nmi);
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ur->add_do_reference(nmi);
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ur->add_undo_method(node, "remove_child", nmi);
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@ -498,7 +499,7 @@ void MeshInstance3DEditor::_create_outline_mesh() {
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ur->add_do_method(node, "add_child", mi, true);
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ur->add_do_method(mi, "set_owner", owner);
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ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", mi);
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ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, mi);
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ur->add_do_reference(mi);
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ur->add_undo_method(node, "remove_child", mi);
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@ -47,6 +47,7 @@
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#include "scene/resources/skeleton_profile.h"
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#include "scene/resources/sphere_shape_3d.h"
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#include "scene/resources/surface_tool.h"
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#include "scene/scene_string_names.h"
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void BoneTransformEditor::create_editors() {
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const Color section_color = get_theme_color(SNAME("prop_subsection"), SNAME("Editor"));
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@ -399,8 +400,8 @@ void Skeleton3DEditor::create_physical_skeleton() {
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ur->add_do_method(physical_bone, "set_joint_type", PhysicalBone3D::JOINT_TYPE_PIN);
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}
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ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", physical_bone);
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ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", collision_shape);
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ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, physical_bone);
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ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, collision_shape);
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ur->add_do_reference(physical_bone);
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ur->add_undo_method(skeleton, "remove_child", physical_bone);
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