Add example to Animation doc

(cherry picked from commit a02f02b9ed)
This commit is contained in:
Michael Alexsander Silva Dias 2018-10-02 23:35:59 -03:00 committed by Rémi Verschelde
parent d2b6a0dc7a
commit 9a126f75bb

View File

@ -5,7 +5,16 @@
</brief_description>
<description>
An Animation resource contains data used to animate everything in the engine. Animations are divided into tracks, and each track must be linked to a node. The state of that node can be changed through time, by adding timed keys (events) to the track.
Animations are just data containers, and must be added to odes such as an [AnimationPlayer] or [AnimationTreePlayer] to be played back.
[codeblock]
# This creates an animation that makes the node "Enemy" move to the right by
# 100 pixels in 1 second.
var animation = Animation.new()
var track_index = animation.add_track(Animation.TYPE_VALUE)
animation.track_set_path(track_index, "Enemy:position.x")
animation.track_insert_key(track_index, 0.0, 0)
animation.track_insert_key(track_index, 0.5, 100)
[/codeblock]
Animations are just data containers, and must be added to nodes such as an [AnimationPlayer] or [AnimationTreePlayer] to be played back.
</description>
<tutorials>
http://docs.godotengine.org/en/3.0/tutorials/animation/index.html