Merge pull request #11401 from SaracenOne/snapped_drag

Added snapping to spatial drag and drop.
This commit is contained in:
Rémi Verschelde 2017-10-22 12:06:00 +02:00 committed by GitHub
commit 99c8a8c7b1
6 changed files with 33 additions and 25 deletions

View File

@ -387,6 +387,23 @@ public:
return hf;
}
static _ALWAYS_INLINE_ float snap_scalar(float p_offset, float p_step, float p_target) {
return p_step != 0 ? Math::stepify(p_target - p_offset, p_step) + p_offset : p_target;
}
static _ALWAYS_INLINE_ float snap_scalar_seperation(float p_offset, float p_step, float p_target, float p_separation) {
if (p_step != 0) {
float a = Math::stepify(p_target - p_offset, p_step + p_separation) + p_offset;
float b = a;
if (p_target >= 0)
b -= p_separation;
else
b += p_step;
return (Math::abs(p_target - a) < Math::abs(p_target - b)) ? a : b;
}
return p_target;
}
};
#endif // MATH_FUNCS_H

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@ -3438,7 +3438,6 @@ void CanvasItemEditor::_popup_callback(int p_op) {
case ANIM_INSERT_POS_SCALE:
case ANIM_INSERT_ROT_SCALE:
case ANIM_INSERT_POS_ROT_SCALE: {
static const bool key_toggles[7][3]={
{true,false,false},
{false,true,false},
@ -3451,12 +3450,10 @@ void CanvasItemEditor::_popup_callback(int p_op) {
key_pos=key_toggles[p_op-ANIM_INSERT_POS][0];
key_rot=key_toggles[p_op-ANIM_INSERT_POS][1];
key_scale=key_toggles[p_op-ANIM_INSERT_POS][2];
for(int i=ANIM_INSERT_POS;i<=ANIM_INSERT_POS_ROT_SCALE;i++) {
int idx = animation_menu->get_popup()->get_item_index(i);
animation_menu->get_popup()->set_item_checked(idx,i==p_op);
}
} break;*/
case ANIM_COPY_POSE: {

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@ -437,14 +437,10 @@ void Polygon2DEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &Polygon2DEditor::_set_snap_step_y);
}
inline float _snap_scalar(float p_offset, float p_step, float p_target) {
return p_step != 0 ? Math::stepify(p_target - p_offset, p_step) + p_offset : p_target;
}
Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
if (use_snap) {
p_target.x = _snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw_zoom, p_target.x);
p_target.y = _snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw_zoom, p_target.y);
p_target.x = Math::snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw_zoom, p_target.x);
p_target.y = Math::snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw_zoom, p_target.y);
}
return p_target;

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@ -2894,7 +2894,7 @@ bool SpatialEditorViewport::_create_instance(Node *parent, String &path, const P
if (parent_spatial)
global_transform = parent_spatial->get_global_transform();
global_transform.origin = _get_instance_position(p_point);
global_transform.origin = spatial_editor->snap_point(_get_instance_position(p_point));
editor_data->get_undo_redo().add_do_method(instanced_scene, "set_global_transform", global_transform);
@ -4834,6 +4834,15 @@ void SpatialEditor::snap_cursor_to_plane(const Plane &p_plane) {
//cursor.pos=p_plane.project(cursor.pos);
}
Vector3 SpatialEditor::snap_point(Vector3 p_target, Vector3 p_start) const {
if (is_snap_enabled()) {
p_target.x = Math::snap_scalar(0.0, get_translate_snap(), p_target.x);
p_target.y = Math::snap_scalar(0.0, get_translate_snap(), p_target.y);
p_target.z = Math::snap_scalar(0.0, get_translate_snap(), p_target.z);
}
return p_target;
}
void SpatialEditorPlugin::_bind_methods() {
ClassDB::bind_method("snap_cursor_to_plane", &SpatialEditorPlugin::snap_cursor_to_plane);

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@ -548,6 +548,8 @@ public:
static SpatialEditor *get_singleton() { return singleton; }
void snap_cursor_to_plane(const Plane &p_plane);
Vector3 snap_point(Vector3 p_target, Vector3 p_start = Vector3(0, 0, 0)) const;
float get_znear() const { return settings_znear->get_value(); }
float get_zfar() const { return settings_zfar->get_value(); }
float get_fov() const { return settings_fov->get_value(); }

View File

@ -736,23 +736,10 @@ void TextureRegionEditor::_edit_region() {
edit_draw->update();
}
inline float _snap_scalar(float p_offset, float p_step, float separation, float p_target) {
if (p_step != 0) {
float a = Math::stepify(p_target - p_offset, p_step + separation) + p_offset;
float b = a;
if (p_target >= 0)
b -= separation;
else
b += p_step;
return (Math::abs(p_target - a) < Math::abs(p_target - b)) ? a : b;
}
return p_target;
}
Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const {
if (snap_mode == SNAP_GRID) {
p_target.x = _snap_scalar(snap_offset.x, snap_step.x, snap_separation.x, p_target.x);
p_target.y = _snap_scalar(snap_offset.y, snap_step.y, snap_separation.y, p_target.y);
p_target.x = Math::snap_scalar_seperation(snap_offset.x, snap_step.x, p_target.x, snap_separation.x);
p_target.y = Math::snap_scalar_seperation(snap_offset.y, snap_step.y, p_target.y, snap_separation.y);
}
return p_target;