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Transform sdf xfrom by particle emission transform when particles are in global space
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@ -1131,16 +1131,10 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
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RID particles = pt->particles;
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state.canvas_instance_batches[state.current_batch_index].tex = pt->texture;
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state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_INSTANCED;
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bool local_coords = particles_storage->particles_is_using_local_coords(particles);
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if (particles_storage->particles_has_collision(particles) && texture_storage->render_target_is_sdf_enabled(p_render_target)) {
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// Pass collision information.
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Transform2D xform;
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if (local_coords) {
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xform = p_item->final_transform;
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} else {
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xform = p_canvas_transform_inverse;
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}
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Transform2D xform = p_item->final_transform;
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GLuint sdf_texture = texture_storage->render_target_get_sdf_texture(p_render_target);
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@ -528,6 +528,15 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta
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//2D collision
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Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
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if (!p_particles->use_local_coords) {
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Transform2D emission;
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emission.columns[0] = Vector2(p_particles->emission_transform.basis.get_column(0).x, p_particles->emission_transform.basis.get_column(0).y);
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emission.columns[1] = Vector2(p_particles->emission_transform.basis.get_column(1).x, p_particles->emission_transform.basis.get_column(1).y);
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emission.set_origin(Vector2(p_particles->emission_transform.origin.x, p_particles->emission_transform.origin.y));
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xform = xform * emission.affine_inverse();
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}
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Transform2D revert = xform.affine_inverse();
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frame_params.collider_count = 1;
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frame_params.colliders[0].transform[0] = xform.columns[0][0];
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@ -810,6 +810,15 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta
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//2D collision
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Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
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if (!p_particles->use_local_coords) {
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Transform2D emission;
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emission.columns[0] = Vector2(p_particles->emission_transform.basis.get_column(0).x, p_particles->emission_transform.basis.get_column(0).y);
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emission.columns[1] = Vector2(p_particles->emission_transform.basis.get_column(1).x, p_particles->emission_transform.basis.get_column(1).y);
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emission.set_origin(Vector2(p_particles->emission_transform.origin.x, p_particles->emission_transform.origin.y));
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xform = xform * emission.affine_inverse();
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}
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Transform2D revert = xform.affine_inverse();
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frame_params.collider_count = 1;
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frame_params.colliders[0].transform[0] = xform.columns[0][0];
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