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Commit other files changed by file_format.sh
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@ -227,10 +227,10 @@
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<description>
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Returns [code]true[/code] if the array contains the given value.
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[codeblock]
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["inside", 7].has("inside") == true
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["inside", 7].has("outside") == false
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["inside", 7].has(7) == true
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["inside", 7].has("7") == false
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print(["inside", 7].has("inside")) # True
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print(["inside", 7].has("outside")) # False
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print(["inside", 7].has(7)) # True
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print(["inside", 7].has("7")) # False
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[/codeblock]
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[b]Note:[/b] This is equivalent to using the [code]in[/code] operator as follows:
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[codeblock]
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@ -44,7 +44,7 @@
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</return>
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<description>
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Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state.
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[b]Note:[/b] [code]enabled == true[/code] is not required for this to work.
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[b]Note:[/b] [member enabled] does not need to be [code]true[/code] for this to work.
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</description>
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</method>
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<method name="get_collider" qualifiers="const">
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@ -45,7 +45,7 @@
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<description>
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Updates the collision information for the ray.
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Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state.
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[b]Note:[/b] [code]enabled == true[/code] is not required for this to work.
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[b]Note:[/b] [member enabled] does not need to be [code]true[/code] for this to work.
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</description>
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</method>
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<method name="get_collider" qualifiers="const">
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@ -102,9 +102,9 @@ bool test_add_remove() {
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a.connect_points(1, 3, true);
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a.connect_points(1, 4, false);
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ok = ok && (a.are_points_connected(2, 1) == true);
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ok = ok && (a.are_points_connected(4, 1) == true);
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ok = ok && (a.are_points_connected(2, 1, false) == true);
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ok = ok && (a.are_points_connected(2, 1));
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ok = ok && (a.are_points_connected(4, 1));
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ok = ok && (a.are_points_connected(2, 1, false));
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ok = ok && (a.are_points_connected(4, 1, false) == false);
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a.disconnect_points(1, 2, true);
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@ -179,7 +179,7 @@ bool test_add_remove() {
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if (Math::rand() % 2 == 1) {
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// Add a (possibly existing) directed edge and confirm connectivity
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a.connect_points(u, v, false);
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ok = ok && (a.are_points_connected(u, v, false) == true);
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ok = ok && (a.are_points_connected(u, v, false));
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} else {
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// Remove a (possibly nonexistent) directed edge and confirm disconnectivity
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a.disconnect_points(u, v, false);
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@ -1963,7 +1963,7 @@ MonoObject *CSharpInstance::_internal_new_managed() {
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bool die = _unreference_owner_unsafe();
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// Not ok for the owner to die here. If there is a situation where this can happen, it will be considered a bug.
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CRASH_COND(die == true);
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CRASH_COND(die);
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owner = nullptr;
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@ -2298,7 +2298,7 @@ CSharpInstance::~CSharpInstance() {
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// Unreference the owner here, before the new "instance binding" references it.
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// Otherwise, the unsafe reference debug checks will incorrectly detect a bug.
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bool die = _unreference_owner_unsafe();
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CRASH_COND(die == true); // `owner_keep_alive` holds a reference, so it can't die
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CRASH_COND(die); // `owner_keep_alive` holds a reference, so it can't die
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void *data = owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
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CRASH_COND(data == nullptr);
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@ -3136,7 +3136,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
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bool die = instance->_unreference_owner_unsafe();
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// Not ok for the owner to die here. If there is a situation where this can happen, it will be considered a bug.
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CRASH_COND(die == true);
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CRASH_COND(die);
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p_owner->set_script_instance(nullptr);
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r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices.ComTypes;
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@ -320,7 +320,7 @@ void OS_OSX::run() {
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}
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joypad_osx->process_joypads();
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if (Main::iteration() == true) {
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if (Main::iteration()) {
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quit = true;
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}
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} @catch (NSException *exception) {
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