Added inspector_only option to inspect_object in EditorInterface.

Updated docs to reflect change to inspect_object.

(cherry picked from commit 45a1c6f278)
This commit is contained in:
andriyDev 2020-09-16 15:27:19 -04:00 committed by Rémi Verschelde
parent 460ab353b4
commit 98eb6e4af6
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GPG Key ID: C3336907360768E1
3 changed files with 7 additions and 5 deletions

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@ -125,8 +125,10 @@
</argument>
<argument index="1" name="for_property" type="String" default="&quot;&quot;">
</argument>
<argument index="2" name="inspector_only" type="bool" default="false">
</argument>
<description>
Shows the given property on the given [code]object[/code] in the editor's Inspector dock.
Shows the given property on the given [code]object[/code] in the editor's Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins will not attempt to edit [code]object[/code].
</description>
</method>
<method name="is_playing_scene" qualifiers="const">

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@ -242,9 +242,9 @@ String EditorInterface::get_current_path() const {
return EditorNode::get_singleton()->get_filesystem_dock()->get_current_path();
}
void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property) {
void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property, bool p_inspector_only) {
EditorNode::get_singleton()->push_item(p_obj, p_for_property);
EditorNode::get_singleton()->push_item(p_obj, p_for_property, p_inspector_only);
}
EditorFileSystem *EditorInterface::get_resource_file_system() {
@ -311,7 +311,7 @@ bool EditorInterface::is_distraction_free_mode_enabled() const {
void EditorInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("inspect_object", "object", "for_property"), &EditorInterface::inspect_object, DEFVAL(String()));
ClassDB::bind_method(D_METHOD("inspect_object", "object", "for_property", "inspector_only"), &EditorInterface::inspect_object, DEFVAL(String()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_selection"), &EditorInterface::get_selection);
ClassDB::bind_method(D_METHOD("get_editor_settings"), &EditorInterface::get_editor_settings);
ClassDB::bind_method(D_METHOD("get_script_editor"), &EditorInterface::get_script_editor);

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@ -88,7 +88,7 @@ public:
String get_selected_path() const;
String get_current_path() const;
void inspect_object(Object *p_obj, const String &p_for_property = String());
void inspect_object(Object *p_obj, const String &p_for_property = String(), bool p_inspector_only = false);
EditorSelection *get_selection();
//EditorImportExport *get_import_export();