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Merge pull request #84310 from timothyqiu/dnd
Allow dragging editable children
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commit
98882f1c69
@ -50,7 +50,7 @@
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#include "scene/main/window.h"
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#include "scene/main/window.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/packed_scene.h"
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Node *SceneTreeEditor::get_scene_node() {
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Node *SceneTreeEditor::get_scene_node() const {
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ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
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ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
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return get_tree()->get_edited_scene_root();
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return get_tree()->get_edited_scene_root();
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@ -1218,11 +1218,8 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from
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Node *n = get_node(np);
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Node *n = get_node(np);
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if (n) {
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if (n) {
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// Only allow selection if not part of an instantiated scene.
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selected_nodes.push_back(n);
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if (!n->get_owner() || n->get_owner() == get_scene_node() || n->get_owner()->get_scene_file_path().is_empty()) {
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icons.push_back(next->get_icon(0));
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selected_nodes.push_back(n);
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icons.push_back(next->get_icon(0));
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}
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}
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}
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next = tree->get_next_selected(next);
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next = tree->get_next_selected(next);
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}
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}
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@ -1336,7 +1333,21 @@ bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_d
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}
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}
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}
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}
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return String(d["type"]) == "nodes" && filter.is_empty();
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if (filter.is_empty() && String(d["type"]) == "nodes") {
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Array nodes = d["nodes"];
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for (int i = 0; i < nodes.size(); i++) {
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Node *n = get_node(nodes[i]);
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// Nodes from an instantiated scene can't be rearranged.
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if (n && n->get_owner() && n->get_owner() != get_scene_node() && !n->get_owner()->get_scene_file_path().is_empty()) {
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return false;
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}
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}
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return true;
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}
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return false;
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}
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}
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void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
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void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
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@ -120,7 +120,7 @@ class SceneTreeEditor : public Control {
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void _set_item_custom_color(TreeItem *p_item, Color p_color);
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void _set_item_custom_color(TreeItem *p_item, Color p_color);
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void _selection_changed();
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void _selection_changed();
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Node *get_scene_node();
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Node *get_scene_node() const;
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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