Fix Quaternion Keyframe Optimization

This commit is contained in:
Dheatly23 2024-02-01 15:39:31 +07:00
parent 9adb7c7d13
commit 9862056fa5

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@ -4016,7 +4016,7 @@ bool Animation::_quaternion_track_optimize_key(const TKey<Quaternion> t0, const
if (q0.get_axis().dot(q1.get_axis()) >= 1.0 - p_allowed_angular_error * 2.0) {
double a0 = Math::acos(t0.value.dot(t1.value));
double a1 = Math::acos(t1.value.dot(t2.value));
if (a0 + a1 >= Math_PI) {
if (a0 + a1 >= Math_PI / 2) {
return false; // Rotation is more than 180 deg, keep key.
}
// Calc velocities.