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Fix RandomNumberGenerator::rand_weighted
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@ -57,7 +57,7 @@ public:
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_FORCE_INLINE_ real_t randfn(real_t p_mean = 0.0, real_t p_deviation = 1.0) { return randbase.randfn(p_mean, p_deviation); }
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_FORCE_INLINE_ int randi_range(int p_from, int p_to) { return randbase.random(p_from, p_to); }
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_FORCE_INLINE_ int rand_weighted(const Vector<float> &p_weights) { return randbase.rand_weighted(p_weights); }
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_FORCE_INLINE_ int64_t rand_weighted(const Vector<float> &p_weights) { return randbase.rand_weighted(p_weights); }
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RandomNumberGenerator() { randbase.randomize(); }
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};
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@ -43,7 +43,7 @@ void RandomPCG::randomize() {
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seed(((uint64_t)OS::get_singleton()->get_unix_time() + OS::get_singleton()->get_ticks_usec()) * pcg.state + PCG_DEFAULT_INC_64);
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}
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int RandomPCG::rand_weighted(const Vector<float> &p_weights) {
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int64_t RandomPCG::rand_weighted(const Vector<float> &p_weights) {
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ERR_FAIL_COND_V_MSG(p_weights.is_empty(), -1, "Weights array is empty.");
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int64_t weights_size = p_weights.size();
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const float *weights = p_weights.ptr();
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@ -90,7 +90,7 @@ public:
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return pcg32_boundedrand_r(&pcg, bounds);
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}
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int rand_weighted(const Vector<float> &p_weights);
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int64_t rand_weighted(const Vector<float> &p_weights);
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// Obtaining floating point numbers in [0, 1] range with "good enough" uniformity.
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// These functions sample the output of rand() as the fraction part of an infinite binary number,
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@ -24,13 +24,13 @@
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Returns a random index with non-uniform weights. Prints an error and returns [code]-1[/code] if the array is empty.
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[codeblocks]
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[gdscript]
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var rnd = RandomNumberGenerator.new()
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var rng = RandomNumberGenerator.new()
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var my_array = ["one", "two", "three, "four"]
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var my_array = ["one", "two", "three", "four"]
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var weights = PackedFloat32Array([0.5, 1, 1, 2])
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# Prints one of the four elements in `my_array`.
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# It is more likely to print "four", and less likely to print "two".
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# It is more likely to print "four", and less likely to print "one".
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print(my_array[rng.rand_weighted(weights)])
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[/gdscript]
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[/codeblocks]
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