Fix mod op (%) implementation in GLES2

This commit is contained in:
xix xeaon 2020-01-16 14:39:52 +01:00 committed by Rémi Verschelde
parent 0845fbb51b
commit 975637c60b
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@ -625,13 +625,10 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
} break;
case SL::OP_ASSIGN_MOD: {
code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, true);
code += " = ";
code += "mod(";
code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, true);
code += ", ";
code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
code += ")";
String a = _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
String n = _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
code += a + " = " + n + " == 0 ? 0 : ";
code += a + " - " + n + " * (" + a + " / " + n + ")";
} break;
case SL::OP_BIT_INVERT:
@ -764,12 +761,10 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
} break;
case SL::OP_MOD: {
code += "mod(float(";
code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
code += "), float(";
code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
code += "))";
String a = _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
String n = _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
code += "(" + n + " == 0 ? 0 : ";
code += a + " - " + n + " * (" + a + " / " + n + "))";
} break;
default: {