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Fix mod op (%) implementation in GLES2
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@ -625,13 +625,10 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
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} break;
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case SL::OP_ASSIGN_MOD: {
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code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, true);
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code += " = ";
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code += "mod(";
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code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, true);
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code += ", ";
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code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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code += ")";
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String a = _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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String n = _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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code += a + " = " + n + " == 0 ? 0 : ";
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code += a + " - " + n + " * (" + a + " / " + n + ")";
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} break;
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case SL::OP_BIT_INVERT:
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@ -764,12 +761,10 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
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} break;
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case SL::OP_MOD: {
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code += "mod(float(";
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code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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code += "), float(";
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code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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code += "))";
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String a = _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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String n = _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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code += "(" + n + " == 0 ? 0 : ";
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code += a + " - " + n + " * (" + a + " / " + n + "))";
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} break;
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default: {
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