mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 12:12:28 +00:00
Mention compatibility-breaking Camera2D offset change in the changelog
See https://github.com/godotengine/godot/issues/42088.
(cherry picked from commit dc1e79589a
)
This commit is contained in:
parent
939de03db7
commit
97251c70ec
@ -384,6 +384,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
|
||||
- Ogg samples now have an icon in the editor, like WAV samples.
|
||||
- Camera2D drag margins are now disabled by default.
|
||||
- If porting a project from Godot 3.1 where drag margins were used, these must be enabled manually again.
|
||||
- The Camera2D Offset property now ignores the Limit property.
|
||||
- To get the old behavior back, move the camera itself instead of changing the offset.
|
||||
- `Camera.project_position()` now requires a second `depth` argument to determine the distance of the point from the camera.
|
||||
- To get the old behavior back, pass the Camera's `near` property value as the second argument.
|
||||
- `Skeleton.set_bone_global_pose()` was replaced by `Skeleton.set_bone_global_pose_override()`.
|
||||
|
Loading…
Reference in New Issue
Block a user