mirror of
https://github.com/godotengine/godot.git
synced 2024-12-19 17:42:35 +00:00
Remove outdated information from skeleton class reference
This commit is contained in:
parent
24e1039eb6
commit
96d6724b5d
@ -4,7 +4,7 @@
|
||||
Skeleton for characters and animated objects.
|
||||
</brief_description>
|
||||
<description>
|
||||
Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). Skeleton will support rag doll dynamics in the future.
|
||||
Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). It can also use ragdoll physics.
|
||||
The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.
|
||||
Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
|
||||
</description>
|
||||
|
Loading…
Reference in New Issue
Block a user