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Fix int to uint implicit cast error when use uniform mat in gles3
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@ -432,13 +432,13 @@ static String _get_global_shader_uniform_from_type_and_index(const String &p_buf
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return "(" + p_buffer + "[" + p_index + "].xyzw)";
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}
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case ShaderLanguage::TYPE_MAT2: {
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return "mat2(" + p_buffer + "[" + p_index + "].xy," + p_buffer + "[" + p_index + "+1].xy)";
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return "mat2(" + p_buffer + "[" + p_index + "].xy," + p_buffer + "[" + p_index + "+1u].xy)";
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}
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case ShaderLanguage::TYPE_MAT3: {
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return "mat3(" + p_buffer + "[" + p_index + "].xyz," + p_buffer + "[" + p_index + "+1].xyz," + p_buffer + "[" + p_index + "+2].xyz)";
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return "mat3(" + p_buffer + "[" + p_index + "].xyz," + p_buffer + "[" + p_index + "+1u].xyz," + p_buffer + "[" + p_index + "+2u].xyz)";
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}
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case ShaderLanguage::TYPE_MAT4: {
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return "mat4(" + p_buffer + "[" + p_index + "].xyzw," + p_buffer + "[" + p_index + "+1].xyzw," + p_buffer + "[" + p_index + "+2].xyzw," + p_buffer + "[" + p_index + "+3].xyzw)";
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return "mat4(" + p_buffer + "[" + p_index + "].xyzw," + p_buffer + "[" + p_index + "+1u].xyzw," + p_buffer + "[" + p_index + "+2u].xyzw," + p_buffer + "[" + p_index + "+3u].xyzw)";
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}
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default: {
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ERR_FAIL_V("void");
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