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GDScript: Fix wrong native type for preloaded class
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@ -3997,10 +3997,8 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_va
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scr = obj->get_script();
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}
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if (scr.is_valid()) {
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result.script_path = scr->get_path();
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Ref<GDScript> gds = scr;
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if (gds.is_valid()) {
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result.kind = GDScriptParser::DataType::CLASS;
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// This might be an inner class, so we want to get the parser for the root.
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// But still get the inner class from that tree.
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String script_path = gds->get_script_path();
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@ -4026,11 +4024,14 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_va
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return error_type;
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}
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result.kind = GDScriptParser::DataType::CLASS;
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result.native_type = found->get_datatype().native_type;
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result.class_type = found;
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result.script_path = ref->get_parser()->script_path;
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} else {
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result.kind = GDScriptParser::DataType::SCRIPT;
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result.native_type = scr->get_instance_base_type();
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result.script_path = scr->get_path();
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}
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result.script_type = scr;
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} else {
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@ -0,0 +1,15 @@
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const Preloaded := preload( 'preload_script_native_type.notest.gd' )
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func test() -> void:
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var inferred := Preloaded.new()
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var inferred_owner := inferred.owner
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var typed: Preloaded
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typed = Preloaded.new()
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var typed_owner := typed.owner
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print(typed_owner == inferred_owner)
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inferred.free()
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typed.free()
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print('ok')
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@ -0,0 +1 @@
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extends Node
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@ -0,0 +1,3 @@
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GDTEST_OK
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true
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ok
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