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C#: Make sure cs_glue_version is present when building export templates
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@ -1785,6 +1785,9 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) {
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output.append("uint32_t get_bindings_version() { return ");
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output.append(String::num_uint64(BINDINGS_GENERATOR_VERSION) + "; }\n");
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output.append("uint32_t get_cs_glue_version() { return ");
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output.append(String::num_uint64(CS_GLUE_VERSION) + "; }\n");
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output.append("\nvoid register_generated_icalls() " OPEN_BLOCK);
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output.append("\tgodot_register_glue_header_icalls();\n");
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@ -44,7 +44,6 @@
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#include "core/project_settings.h"
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#include "../csharp_script.h"
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#include "../glue/cs_glue_version.gen.h"
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#include "../godotsharp_dirs.h"
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#include "../utils/path_utils.h"
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#include "gd_mono_class.h"
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@ -395,23 +394,24 @@ uint64_t get_core_api_hash();
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uint64_t get_editor_api_hash();
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#endif
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uint32_t get_bindings_version();
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uint32_t get_cs_glue_version();
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void register_generated_icalls();
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#else
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uint64_t get_core_api_hash() {
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CRASH_NOW();
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GD_UNREACHABLE();
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}
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#ifdef TOOLS_ENABLED
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uint64_t get_editor_api_hash() {
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CRASH_NOW();
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GD_UNREACHABLE();
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}
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#endif
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uint32_t get_bindings_version() {
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CRASH_NOW();
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GD_UNREACHABLE();
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}
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uint32_t get_cs_glue_version() {
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GD_UNREACHABLE();
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}
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@ -687,7 +687,7 @@ bool GDMono::_load_core_api_assembly() {
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APIAssembly::Version api_assembly_ver = APIAssembly::Version::get_from_loaded_assembly(core_api_assembly, APIAssembly::API_CORE);
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core_api_assembly_out_of_sync = GodotSharpBindings::get_core_api_hash() != api_assembly_ver.godot_api_hash ||
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GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
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CS_GLUE_VERSION != api_assembly_ver.cs_glue_version;
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GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version;
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if (!core_api_assembly_out_of_sync) {
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GDMonoUtils::update_godot_api_cache();
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@ -722,7 +722,7 @@ bool GDMono::_load_editor_api_assembly() {
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APIAssembly::Version api_assembly_ver = APIAssembly::Version::get_from_loaded_assembly(editor_api_assembly, APIAssembly::API_EDITOR);
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editor_api_assembly_out_of_sync = GodotSharpBindings::get_editor_api_hash() != api_assembly_ver.godot_api_hash ||
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GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
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CS_GLUE_VERSION != api_assembly_ver.cs_glue_version;
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GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version;
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} else {
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editor_api_assembly_out_of_sync = false;
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}
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