mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 12:12:28 +00:00
Support built-in scripts for inspector categories
This commit is contained in:
parent
c95fbd50fe
commit
95b4f972e6
@ -1592,7 +1592,9 @@ void EditorInspector::update_tree() {
|
||||
}
|
||||
}
|
||||
if (category->icon.is_null()) {
|
||||
category->icon = EditorNode::get_singleton()->get_class_icon(type, "Object");
|
||||
if (type != String()) { // Can happen for built-in scripts.
|
||||
category->icon = EditorNode::get_singleton()->get_class_icon(type, "Object");
|
||||
}
|
||||
}
|
||||
category->label = type;
|
||||
|
||||
@ -2405,9 +2407,12 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li
|
||||
String n = EditorNode::get_editor_data().script_class_get_name(script->get_path());
|
||||
if (n.length()) {
|
||||
classes.push_front(n);
|
||||
} else {
|
||||
} else if (script->get_path() != String() && script->get_path().find("::") == -1) {
|
||||
n = script->get_path().get_file();
|
||||
classes.push_front(n);
|
||||
} else {
|
||||
n = TTR("Built-in script");
|
||||
classes.push_front(n);
|
||||
}
|
||||
paths[n] = script->get_path();
|
||||
script = script->get_base_script();
|
||||
@ -2436,7 +2441,14 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li
|
||||
for (List<StringName>::Element *E = classes.front(); E; E = E->next()) {
|
||||
StringName name = E->get();
|
||||
String path = paths[name];
|
||||
Ref<Script> s = ResourceLoader::load(path, "Script");
|
||||
Ref<Script> s;
|
||||
if (path == String()) {
|
||||
// Built-in script. It can't be inherited, so must be the script attached to the object.
|
||||
s = p_object.get_script();
|
||||
} else {
|
||||
s = ResourceLoader::load(path, "Script");
|
||||
}
|
||||
ERR_FAIL_COND(!s->is_valid());
|
||||
List<PropertyInfo> props;
|
||||
s->get_script_property_list(&props);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user