Support built-in scripts for inspector categories

This commit is contained in:
Tomasz Chabora 2020-07-06 00:06:37 +02:00
parent c95fbd50fe
commit 95b4f972e6

View File

@ -1592,7 +1592,9 @@ void EditorInspector::update_tree() {
}
}
if (category->icon.is_null()) {
category->icon = EditorNode::get_singleton()->get_class_icon(type, "Object");
if (type != String()) { // Can happen for built-in scripts.
category->icon = EditorNode::get_singleton()->get_class_icon(type, "Object");
}
}
category->label = type;
@ -2405,9 +2407,12 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li
String n = EditorNode::get_editor_data().script_class_get_name(script->get_path());
if (n.length()) {
classes.push_front(n);
} else {
} else if (script->get_path() != String() && script->get_path().find("::") == -1) {
n = script->get_path().get_file();
classes.push_front(n);
} else {
n = TTR("Built-in script");
classes.push_front(n);
}
paths[n] = script->get_path();
script = script->get_base_script();
@ -2436,7 +2441,14 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li
for (List<StringName>::Element *E = classes.front(); E; E = E->next()) {
StringName name = E->get();
String path = paths[name];
Ref<Script> s = ResourceLoader::load(path, "Script");
Ref<Script> s;
if (path == String()) {
// Built-in script. It can't be inherited, so must be the script attached to the object.
s = p_object.get_script();
} else {
s = ResourceLoader::load(path, "Script");
}
ERR_FAIL_COND(!s->is_valid());
List<PropertyInfo> props;
s->get_script_property_list(&props);