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Merge pull request #38208 from Calinou/project-manager-use-dummy-audio-driver
Use the Dummy audio driver in the project manager
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commit
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@ -2499,8 +2499,15 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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GLOBAL_DEF_RST_NOVAL("audio/driver/driver", AudioDriverManager::get_driver(0)->get_name());
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GLOBAL_DEF_RST_NOVAL("audio/driver/driver", AudioDriverManager::get_driver(0)->get_name());
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if (audio_driver.is_empty()) { // Specified in project.godot.
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if (audio_driver.is_empty()) { // Specified in project.godot.
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if (project_manager) {
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// The project manager doesn't need to play sound (TTS audio output is not emitted by Godot, but by the system itself).
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// Disable audio output so it doesn't appear in the list of applications outputting sound in the OS.
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// On macOS, this also prevents the project manager from inhibiting suspend.
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audio_driver = "Dummy";
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} else {
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audio_driver = GLOBAL_GET("audio/driver/driver");
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audio_driver = GLOBAL_GET("audio/driver/driver");
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}
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}
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}
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// Make sure that dummy is the last one, which it is assumed to be by design.
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// Make sure that dummy is the last one, which it is assumed to be by design.
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DEV_ASSERT(NULL_AUDIO_DRIVER == AudioDriverManager::get_driver(AudioDriverManager::get_driver_count() - 1)->get_name());
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DEV_ASSERT(NULL_AUDIO_DRIVER == AudioDriverManager::get_driver(AudioDriverManager::get_driver_count() - 1)->get_name());
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