mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 19:42:43 +00:00
Merge pull request #38208 from Calinou/project-manager-use-dummy-audio-driver
Use the Dummy audio driver in the project manager
This commit is contained in:
commit
9554e3c35b
@ -2499,8 +2499,15 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
|
|||||||
|
|
||||||
GLOBAL_DEF_RST_NOVAL("audio/driver/driver", AudioDriverManager::get_driver(0)->get_name());
|
GLOBAL_DEF_RST_NOVAL("audio/driver/driver", AudioDriverManager::get_driver(0)->get_name());
|
||||||
if (audio_driver.is_empty()) { // Specified in project.godot.
|
if (audio_driver.is_empty()) { // Specified in project.godot.
|
||||||
|
if (project_manager) {
|
||||||
|
// The project manager doesn't need to play sound (TTS audio output is not emitted by Godot, but by the system itself).
|
||||||
|
// Disable audio output so it doesn't appear in the list of applications outputting sound in the OS.
|
||||||
|
// On macOS, this also prevents the project manager from inhibiting suspend.
|
||||||
|
audio_driver = "Dummy";
|
||||||
|
} else {
|
||||||
audio_driver = GLOBAL_GET("audio/driver/driver");
|
audio_driver = GLOBAL_GET("audio/driver/driver");
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Make sure that dummy is the last one, which it is assumed to be by design.
|
// Make sure that dummy is the last one, which it is assumed to be by design.
|
||||||
DEV_ASSERT(NULL_AUDIO_DRIVER == AudioDriverManager::get_driver(AudioDriverManager::get_driver_count() - 1)->get_name());
|
DEV_ASSERT(NULL_AUDIO_DRIVER == AudioDriverManager::get_driver(AudioDriverManager::get_driver_count() - 1)->get_name());
|
||||||
|
Loading…
Reference in New Issue
Block a user