Forbid passing multiview sampler to the custom function in shaders

This commit is contained in:
Yuri Rubinsky 2023-01-29 12:14:22 +03:00
parent 6cde3fac32
commit 94831c7209
16 changed files with 50 additions and 21 deletions

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@ -198,7 +198,11 @@ void RasterizerGLES3::finalize() {
memdelete(config);
}
RasterizerGLES3 *RasterizerGLES3::singleton = nullptr;
RasterizerGLES3::RasterizerGLES3() {
singleton = this;
#ifdef GLAD_ENABLED
if (!gladLoaderLoadGL()) {
ERR_PRINT("Error initializing GLAD");

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@ -67,6 +67,7 @@ protected:
GLES3::CopyEffects *copy_effects = nullptr;
RasterizerCanvasGLES3 *canvas = nullptr;
RasterizerSceneGLES3 *scene = nullptr;
static RasterizerGLES3 *singleton;
void _blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer, bool p_first = true);
@ -107,6 +108,7 @@ public:
_ALWAYS_INLINE_ double get_frame_delta_time() const { return delta; }
_ALWAYS_INLINE_ double get_total_time() const { return time_total; }
static RasterizerGLES3 *get_singleton() { return singleton; }
RasterizerGLES3();
~RasterizerGLES3();
};

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@ -38,6 +38,7 @@
#include "texture_storage.h"
#include "drivers/gles3/rasterizer_canvas_gles3.h"
#include "drivers/gles3/rasterizer_gles3.h"
using namespace GLES3;
@ -1721,7 +1722,7 @@ MaterialStorage::MaterialStorage() {
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
actions.check_multiview_samplers = true;
actions.check_multiview_samplers = RasterizerGLES3::get_singleton()->is_xr_enabled();
actions.global_buffer_array_variable = "global_shader_uniforms";
shaders.compiler_scene.initialize(actions);

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@ -35,6 +35,8 @@
#include "core/string/print_string.h"
#include "servers/xr_server.h"
RendererCompositor *RendererCompositor::singleton = nullptr;
RendererCompositor *(*RendererCompositor::_create_func)() = nullptr;
bool RendererCompositor::low_end = false;
@ -47,6 +49,8 @@ bool RendererCompositor::is_xr_enabled() const {
}
RendererCompositor::RendererCompositor() {
singleton = this;
if (XRServer::get_xr_mode() == XRServer::XRMODE_DEFAULT) {
xr_enabled = GLOBAL_GET("xr/shaders/enabled");
} else {

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@ -70,6 +70,7 @@ struct BlitToScreen {
class RendererCompositor {
private:
bool xr_enabled = false;
static RendererCompositor *singleton;
protected:
static RendererCompositor *(*_create_func)();
@ -107,6 +108,7 @@ public:
static bool is_low_end() { return low_end; };
virtual bool is_xr_enabled() const;
static RendererCompositor *get_singleton() { return singleton; }
RendererCompositor();
virtual ~RendererCompositor() {}
};

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@ -110,7 +110,7 @@ CopyEffects::CopyEffects(bool p_prefer_raster_effects) {
copy_to_fb.shader.initialize(copy_modes);
if (!RendererCompositorRD::singleton->is_xr_enabled()) {
if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
copy_to_fb.shader.set_variant_enabled(COPY_TO_FB_MULTIVIEW, false);
copy_to_fb.shader.set_variant_enabled(COPY_TO_FB_MULTIVIEW_WITH_DEPTH, false);
}
@ -266,7 +266,7 @@ CopyEffects::CopyEffects(bool p_prefer_raster_effects) {
specular_merge.shader.initialize(specular_modes);
if (!RendererCompositorRD::singleton->is_xr_enabled()) {
if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
specular_merge.shader.set_variant_enabled(SPECULAR_MERGE_ADD_MULTIVIEW, false);
specular_merge.shader.set_variant_enabled(SPECULAR_MERGE_SSR_MULTIVIEW, false);
specular_merge.shader.set_variant_enabled(SPECULAR_MERGE_ADDITIVE_ADD_MULTIVIEW, false);

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@ -56,7 +56,7 @@ ToneMapper::ToneMapper() {
tonemap.shader.initialize(tonemap_modes);
if (!RendererCompositorRD::singleton->is_xr_enabled()) {
if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
tonemap.shader.set_variant_enabled(TONEMAP_MODE_NORMAL_MULTIVIEW, false);
tonemap.shader.set_variant_enabled(TONEMAP_MODE_BICUBIC_GLOW_FILTER_MULTIVIEW, false);
tonemap.shader.set_variant_enabled(TONEMAP_MODE_1D_LUT_MULTIVIEW, false);

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@ -44,7 +44,7 @@ VRS::VRS() {
vrs_shader.shader.initialize(vrs_modes);
if (!RendererCompositorRD::singleton->is_xr_enabled()) {
if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
vrs_shader.shader.set_variant_enabled(VRS_MULTIVIEW, false);
}

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@ -276,7 +276,7 @@ void SkyRD::ReflectionData::update_reflection_data(int p_size, int p_mipmaps, bo
int mipmaps = p_mipmaps;
uint32_t w = p_size, h = p_size;
EffectsRD *effects = RendererCompositorRD::singleton->get_effects();
EffectsRD *effects = RendererCompositorRD::get_singleton()->get_effects();
ERR_FAIL_NULL_MSG(effects, "Effects haven't been initialized");
bool prefer_raster_effects = effects->get_prefer_raster_effects();
@ -756,7 +756,7 @@ void SkyRD::init() {
sky_shader.shader.initialize(sky_modes, defines);
if (!RendererCompositorRD::singleton->is_xr_enabled()) {
if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
sky_shader.shader.set_variant_enabled(SKY_VERSION_BACKGROUND_MULTIVIEW, false);
sky_shader.shader.set_variant_enabled(SKY_VERSION_HALF_RES_MULTIVIEW, false);
sky_shader.shader.set_variant_enabled(SKY_VERSION_QUARTER_RES_MULTIVIEW, false);

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@ -504,7 +504,7 @@ void SceneShaderForwardClustered::init(const String p_defines) {
shader.initialize(shader_versions, p_defines);
if (!RendererCompositorRD::singleton->is_xr_enabled()) {
if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_MULTIVIEW, false);
shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_MULTIVIEW, false);
shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI_MULTIVIEW, false);
@ -730,7 +730,7 @@ void SceneShaderForwardClustered::init(const String p_defines) {
actions.global_buffer_array_variable = "global_shader_uniforms.data";
actions.instance_uniform_index_variable = "instances.data[instance_index_interp].instance_uniforms_ofs";
actions.check_multiview_samplers = true; // make sure we check sampling multiview textures
actions.check_multiview_samplers = RendererCompositorRD::get_singleton()->is_xr_enabled(); // Make sure we check sampling multiview textures.
compiler.initialize(actions);
}

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@ -421,7 +421,7 @@ void SceneShaderForwardMobile::init(const String p_defines) {
shader.initialize(shader_versions, p_defines);
if (!RendererCompositorRD::singleton->is_xr_enabled()) {
if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
shader.set_variant_enabled(SHADER_VERSION_COLOR_PASS_MULTIVIEW, false);
shader.set_variant_enabled(SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW, false);
shader.set_variant_enabled(SHADER_VERSION_SHADOW_PASS_MULTIVIEW, false);
@ -610,7 +610,7 @@ void SceneShaderForwardMobile::init(const String p_defines) {
actions.instance_uniform_index_variable = "draw_call.instance_uniforms_ofs";
actions.apply_luminance_multiplier = true; // apply luminance multiplier to screen texture
actions.check_multiview_samplers = true; // make sure we check sampling multiview textures
actions.check_multiview_samplers = RendererCompositorRD::get_singleton()->is_xr_enabled(); // Make sure we check sampling multiview textures.
compiler.initialize(actions);
}

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@ -919,7 +919,7 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
} break;
case Item::Command::TYPE_ANIMATION_SLICE: {
const Item::CommandAnimationSlice *as = static_cast<const Item::CommandAnimationSlice *>(c);
double current_time = RendererCompositorRD::singleton->get_total_time();
double current_time = RendererCompositorRD::get_singleton()->get_total_time();
double local_time = Math::fposmod(current_time - as->offset, as->animation_length);
skipping = !(local_time >= as->slice_begin && local_time < as->slice_end);

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@ -101,6 +101,7 @@ protected:
double delta = 0.0;
static uint64_t frame;
static RendererCompositorRD *singleton;
public:
RendererUtilities *get_utilities() { return utilities; };
@ -145,7 +146,7 @@ public:
low_end = false;
}
static RendererCompositorRD *singleton;
static RendererCompositorRD *get_singleton() { return singleton; }
RendererCompositorRD();
~RendererCompositorRD();
};

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@ -774,7 +774,7 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta
p_particles->phase = new_phase;
frame_params.time = RendererCompositorRD::singleton->get_total_time();
frame_params.time = RendererCompositorRD::get_singleton()->get_total_time();
frame_params.delta = p_delta * p_particles->speed_scale;
frame_params.random_seed = p_particles->random_seed;
frame_params.explosiveness = p_particles->explosiveness;
@ -1228,7 +1228,7 @@ void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p
RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
RD::get_singleton()->compute_list_end();
RendererCompositorRD::singleton->get_effects()->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
RendererCompositorRD::get_singleton()->get_effects()->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
}
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
@ -1341,7 +1341,7 @@ void ParticlesStorage::update_particles() {
particles->inactive = false;
particles->inactive_time = 0;
} else {
particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time();
particles->inactive_time += particles->speed_scale * RendererCompositorRD::get_singleton()->get_frame_delta_time();
if (particles->inactive_time > particles->lifetime * 1.2) {
particles->inactive = true;
continue;
@ -1442,7 +1442,7 @@ void ParticlesStorage::update_particles() {
frame_time = 1.0 / fixed_fps;
decr = frame_time;
}
double delta = RendererCompositorRD::singleton->get_frame_delta_time();
double delta = RendererCompositorRD::get_singleton()->get_frame_delta_time();
if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
delta = 0.1;
} else if (delta <= 0.0) { //unlikely but..
@ -1461,7 +1461,7 @@ void ParticlesStorage::update_particles() {
if (zero_time_scale) {
_particles_process(particles, 0.0);
} else {
_particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
_particles_process(particles, RendererCompositorRD::get_singleton()->get_frame_delta_time());
}
}

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@ -33,6 +33,7 @@
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "core/templates/local_vector.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering_server.h"
#include "shader_types.h"
@ -3055,7 +3056,7 @@ const ShaderLanguage::BuiltinFuncConstArgs ShaderLanguage::builtin_func_const_ar
bool ShaderLanguage::is_const_suffix_lut_initialized = false;
bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str) {
bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str, bool *r_is_custom_function) {
ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, false);
Vector<DataType> args;
@ -3479,6 +3480,9 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
}
}
if (r_is_custom_function) {
*r_is_custom_function = true;
}
return true;
}
}
@ -5251,7 +5255,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
return nullptr;
}
if (!_validate_function_call(p_block, p_function_info, func, &func->return_cache, &func->struct_name)) {
bool is_custom_func = false;
if (!_validate_function_call(p_block, p_function_info, func, &func->return_cache, &func->struct_name, &is_custom_func)) {
_set_error(vformat(RTR("No matching function found for: '%s'."), String(funcname->name)));
return nullptr;
}
@ -5391,6 +5396,16 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
//being sampler, this either comes from a uniform
ShaderNode::Uniform *u = &shader->uniforms[varname];
ERR_CONTINUE(u->type != call_function->arguments[i].type); //this should have been validated previously
if (RendererCompositor::get_singleton()->is_xr_enabled() && is_custom_func) {
ShaderNode::Uniform::Hint hint = u->hint;
if (hint == ShaderNode::Uniform::HINT_DEPTH_TEXTURE || hint == ShaderNode::Uniform::HINT_SCREEN_TEXTURE || hint == ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE) {
_set_error(vformat(RTR("Unable to pass a multiview texture sampler as a parameter to custom function. Consider to sample it in the main function and then pass the vector result to it."), get_uniform_hint_name(hint)));
return nullptr;
}
}
//propagate
if (!_propagate_function_call_sampler_uniform_settings(name, i, u->filter, u->repeat)) {
return nullptr;

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@ -1088,7 +1088,7 @@ private:
bool _compare_datatypes(DataType p_datatype_a, String p_datatype_name_a, int p_array_size_a, DataType p_datatype_b, String p_datatype_name_b, int p_array_size_b);
bool _compare_datatypes_in_nodes(Node *a, Node *b);
bool _validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str);
bool _validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str, bool *r_is_custom_function = nullptr);
bool _parse_function_arguments(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, int *r_complete_arg = nullptr);
bool _propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat);
bool _propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin);