mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 12:12:28 +00:00
[X11] Use current keyboard layout in OS_X11::keyboard_get_scancode_from_physical.
This commit is contained in:
parent
f386252dde
commit
9461923eff
@ -4441,7 +4441,7 @@ uint32_t OS_X11::keyboard_get_scancode_from_physical(uint32_t p_scancode) const
|
||||
unsigned int modifiers = p_scancode & KEY_MODIFIER_MASK;
|
||||
unsigned int scancode_no_mod = p_scancode & KEY_CODE_MASK;
|
||||
unsigned int xkeycode = KeyMappingX11::get_xlibcode((uint32_t)scancode_no_mod);
|
||||
KeySym xkeysym = XkbKeycodeToKeysym(x11_display, xkeycode, 0, 0);
|
||||
KeySym xkeysym = XkbKeycodeToKeysym(x11_display, xkeycode, keyboard_get_current_layout(), 0);
|
||||
if (xkeysym >= 'a' && xkeysym <= 'z') {
|
||||
xkeysym -= ('a' - 'A');
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user