mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
Merge pull request #95008 from bruvzg/x11_mm_state
[X11] Use motion event button state instead of async state.
This commit is contained in:
commit
945f70ef34
@ -4970,6 +4970,23 @@ void DisplayServerX11::process_events() {
|
||||
pos = Point2i(windows[focused_window_id].size.width / 2, windows[focused_window_id].size.height / 2);
|
||||
}
|
||||
|
||||
BitField<MouseButtonMask> last_button_state = 0;
|
||||
if (event.xmotion.state & Button1Mask) {
|
||||
last_button_state.set_flag(MouseButtonMask::LEFT);
|
||||
}
|
||||
if (event.xmotion.state & Button2Mask) {
|
||||
last_button_state.set_flag(MouseButtonMask::MIDDLE);
|
||||
}
|
||||
if (event.xmotion.state & Button3Mask) {
|
||||
last_button_state.set_flag(MouseButtonMask::RIGHT);
|
||||
}
|
||||
if (event.xmotion.state & Button4Mask) {
|
||||
last_button_state.set_flag(MouseButtonMask::MB_XBUTTON1);
|
||||
}
|
||||
if (event.xmotion.state & Button5Mask) {
|
||||
last_button_state.set_flag(MouseButtonMask::MB_XBUTTON2);
|
||||
}
|
||||
|
||||
Ref<InputEventMouseMotion> mm;
|
||||
mm.instantiate();
|
||||
|
||||
@ -4977,13 +4994,13 @@ void DisplayServerX11::process_events() {
|
||||
if (xi.pressure_supported) {
|
||||
mm->set_pressure(xi.pressure);
|
||||
} else {
|
||||
mm->set_pressure(bool(mouse_get_button_state().has_flag(MouseButtonMask::LEFT)) ? 1.0f : 0.0f);
|
||||
mm->set_pressure(bool(last_button_state.has_flag(MouseButtonMask::LEFT)) ? 1.0f : 0.0f);
|
||||
}
|
||||
mm->set_tilt(xi.tilt);
|
||||
mm->set_pen_inverted(xi.pen_inverted);
|
||||
|
||||
_get_key_modifier_state(event.xmotion.state, mm);
|
||||
mm->set_button_mask(mouse_get_button_state());
|
||||
mm->set_button_mask(last_button_state);
|
||||
mm->set_position(pos);
|
||||
mm->set_global_position(pos);
|
||||
mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
|
||||
|
Loading…
Reference in New Issue
Block a user