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Fix texture atlas generation when source sprite is larger than generated atlas
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@ -134,7 +134,7 @@ static void _plot_triangle(Vector2i *vertices, const Vector2i &p_offset, bool p_
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int max_y = MIN(y[2], height - p_offset.y - 1);
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for (int yi = y[0]; yi < max_y; yi++) {
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if (yi >= 0) {
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for (int xi = (xf > 0 ? int(xf) : 0); xi < (xt < width ? xt : width - 1); xi++) {
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for (int xi = (xf > 0 ? int(xf) : 0); xi < (xt < src_width ? xt : src_width - 1); xi++) {
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int px = xi, py = yi;
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int sx = px, sy = py;
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sx = CLAMP(sx, 0, src_width - 1);
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@ -156,7 +156,7 @@ static void _plot_triangle(Vector2i *vertices, const Vector2i &p_offset, bool p_
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p_image->set_pixel(px, py, color);
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}
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for (int xi = (xf < width ? int(xf) : width - 1); xi >= (xt > 0 ? xt : 0); xi--) {
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for (int xi = (xf < src_width ? int(xf) : src_width - 1); xi >= (xt > 0 ? xt : 0); xi--) {
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int px = xi, py = yi;
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int sx = px, sy = py;
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sx = CLAMP(sx, 0, src_width - 1);
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