Merge pull request #44132 from aaronfranke/no-connect-compat

Remove connect *_compat methods
This commit is contained in:
Rémi Verschelde 2020-12-06 00:55:28 +01:00 committed by GitHub
commit 93b107ac93
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GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 23 additions and 39 deletions

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@ -1266,10 +1266,6 @@ void Object::get_signals_connected_to_this(List<Connection> *p_connections) cons
}
}
Error Object::connect_compat(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method, const Vector<Variant> &p_binds, uint32_t p_flags) {
return connect(p_signal, Callable(p_to_object, p_to_method), p_binds, p_flags);
}
Error Object::connect(const StringName &p_signal, const Callable &p_callable, const Vector<Variant> &p_binds, uint32_t p_flags) {
ERR_FAIL_COND_V(p_callable.is_null(), ERR_INVALID_PARAMETER);
@ -1331,10 +1327,6 @@ Error Object::connect(const StringName &p_signal, const Callable &p_callable, co
return OK;
}
bool Object::is_connected_compat(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method) const {
return is_connected(p_signal, Callable(p_to_object, p_to_method));
}
bool Object::is_connected(const StringName &p_signal, const Callable &p_callable) const {
ERR_FAIL_COND_V(p_callable.is_null(), false);
const SignalData *s = signal_map.getptr(p_signal);
@ -1358,10 +1350,6 @@ bool Object::is_connected(const StringName &p_signal, const Callable &p_callable
//return (E!=nullptr );
}
void Object::disconnect_compat(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method) {
_disconnect(p_signal, Callable(p_to_object, p_to_method));
}
void Object::disconnect(const StringName &p_signal, const Callable &p_callable) {
_disconnect(p_signal, p_callable);
}

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@ -697,10 +697,6 @@ public:
int get_persistent_signal_connection_count() const;
void get_signals_connected_to_this(List<Connection> *p_connections) const;
Error connect_compat(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method, const Vector<Variant> &p_binds = Vector<Variant>(), uint32_t p_flags = 0);
void disconnect_compat(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method);
bool is_connected_compat(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method) const;
Error connect(const StringName &p_signal, const Callable &p_callable, const Vector<Variant> &p_binds = Vector<Variant>(), uint32_t p_flags = 0);
void disconnect(const StringName &p_signal, const Callable &p_callable);
bool is_connected(const StringName &p_signal, const Callable &p_callable) const;

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@ -507,14 +507,14 @@ Ref<Animation> AnimationBezierTrackEdit::get_animation() const {
void AnimationBezierTrackEdit::set_animation_and_track(const Ref<Animation> &p_animation, int p_track) {
animation = p_animation;
track = p_track;
if (is_connected_compat("select_key", editor, "_key_selected")) {
disconnect_compat("select_key", editor, "_key_selected");
if (is_connected("select_key", Callable(editor, "_key_selected"))) {
disconnect("select_key", Callable(editor, "_key_selected"));
}
if (is_connected_compat("deselect_key", editor, "_key_deselected")) {
disconnect_compat("deselect_key", editor, "_key_deselected");
if (is_connected("deselect_key", Callable(editor, "_key_deselected"))) {
disconnect("deselect_key", Callable(editor, "_key_deselected"));
}
connect_compat("select_key", editor, "_key_selected", varray(p_track), CONNECT_DEFERRED);
connect_compat("deselect_key", editor, "_key_deselected", varray(p_track), CONNECT_DEFERRED);
connect("select_key", Callable(editor, "_key_selected"), varray(p_track), CONNECT_DEFERRED);
connect("deselect_key", Callable(editor, "_key_deselected"), varray(p_track), CONNECT_DEFERRED);
update();
}
@ -533,7 +533,7 @@ void AnimationBezierTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) {
void AnimationBezierTrackEdit::set_editor(AnimationTrackEditor *p_editor) {
editor = p_editor;
connect_compat("clear_selection", editor, "_clear_selection", varray(false));
connect("clear_selection", Callable(editor, "_clear_selection"), varray(false));
}
void AnimationBezierTrackEdit::_play_position_draw() {

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@ -42,7 +42,7 @@ void EditorPluginSettings::_notification(int p_what) {
if (p_what == NOTIFICATION_WM_WINDOW_FOCUS_IN) {
update_plugins();
} else if (p_what == Node::NOTIFICATION_READY) {
plugin_config_dialog->connect_compat("plugin_ready", EditorNode::get_singleton(), "_on_plugin_ready");
plugin_config_dialog->connect("plugin_ready", Callable(EditorNode::get_singleton(), "_on_plugin_ready"));
plugin_list->connect("button_pressed", callable_mp(this, &EditorPluginSettings::_cell_button_pressed));
}
}

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@ -6667,7 +6667,7 @@ Node3DEditorPlugin::Node3DEditorPlugin(EditorNode *p_node) {
editor->get_viewport()->add_child(spatial_editor);
spatial_editor->hide();
spatial_editor->connect_compat("transform_key_request", editor->get_inspector_dock(), "_transform_keyed");
spatial_editor->connect("transform_key_request", Callable(editor->get_inspector_dock(), "_transform_keyed"));
}
Node3DEditorPlugin::~Node3DEditorPlugin() {

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@ -3620,11 +3620,11 @@ void TileSetEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
tileset_editor_button->show();
editor->make_bottom_panel_item_visible(tileset_editor);
get_tree()->connect_compat("idle_frame", tileset_editor, "_on_workspace_process");
get_tree()->connect("idle_frame", Callable(tileset_editor, "_on_workspace_process"));
} else {
editor->hide_bottom_panel();
tileset_editor_button->hide();
get_tree()->disconnect_compat("idle_frame", tileset_editor, "_on_workspace_process");
get_tree()->disconnect("idle_frame", Callable(tileset_editor, "_on_workspace_process"));
}
}

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@ -865,10 +865,10 @@ void ProjectExportDialog::_validate_export_path(const String &p_path) {
if (invalid_path) {
export_project->get_ok()->set_disabled(true);
export_project->get_line_edit()->disconnect_compat("text_entered", export_project, "_file_entered");
export_project->get_line_edit()->disconnect("text_entered", Callable(export_project, "_file_entered"));
} else {
export_project->get_ok()->set_disabled(false);
export_project->get_line_edit()->connect_compat("text_entered", export_project, "_file_entered");
export_project->get_line_edit()->connect("text_entered", Callable(export_project, "_file_entered"));
}
}
@ -900,9 +900,9 @@ void ProjectExportDialog::_export_project() {
// with _validate_export_path.
// FIXME: This is a hack, we should instead change EditorFileDialog to allow
// disabling validation by the "text_entered" signal.
if (!export_project->get_line_edit()->is_connected_compat("text_entered", export_project, "_file_entered")) {
if (!export_project->get_line_edit()->is_connected("text_entered", Callable(export_project, "_file_entered"))) {
export_project->get_ok()->set_disabled(false);
export_project->get_line_edit()->connect_compat("text_entered", export_project, "_file_entered");
export_project->get_line_edit()->connect("text_entered", Callable(export_project, "_file_entered"));
}
export_project->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);

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@ -1073,14 +1073,14 @@ void SceneTreeDock::_notification(int p_what) {
CanvasItemEditorPlugin *canvas_item_plugin = Object::cast_to<CanvasItemEditorPlugin>(editor_data->get_editor("2D"));
if (canvas_item_plugin) {
canvas_item_plugin->get_canvas_item_editor()->connect_compat("item_lock_status_changed", scene_tree, "_update_tree");
canvas_item_plugin->get_canvas_item_editor()->connect_compat("item_group_status_changed", scene_tree, "_update_tree");
canvas_item_plugin->get_canvas_item_editor()->connect("item_lock_status_changed", Callable(scene_tree, "_update_tree"));
canvas_item_plugin->get_canvas_item_editor()->connect("item_group_status_changed", Callable(scene_tree, "_update_tree"));
scene_tree->connect("node_changed", callable_mp((CanvasItem *)canvas_item_plugin->get_canvas_item_editor()->get_viewport_control(), &CanvasItem::update));
}
Node3DEditorPlugin *spatial_editor_plugin = Object::cast_to<Node3DEditorPlugin>(editor_data->get_editor("3D"));
spatial_editor_plugin->get_spatial_editor()->connect_compat("item_lock_status_changed", scene_tree, "_update_tree");
spatial_editor_plugin->get_spatial_editor()->connect_compat("item_group_status_changed", scene_tree, "_update_tree");
spatial_editor_plugin->get_spatial_editor()->connect("item_lock_status_changed", Callable(scene_tree, "_update_tree"));
spatial_editor_plugin->get_spatial_editor()->connect("item_group_status_changed", Callable(scene_tree, "_update_tree"));
button_add->set_icon(get_theme_icon("Add", "EditorIcons"));
button_instance->set_icon(get_theme_icon("Instance", "EditorIcons"));

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@ -2367,7 +2367,7 @@ void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p
binds.push_back(p_binds[i]);
}
binds.push_back(Ref<VisualScriptFunctionState>(this)); //add myself on the back to avoid dying from unreferencing
p_obj->connect_compat(p_signal, this, "_signal_callback", binds, CONNECT_ONESHOT);
p_obj->connect(p_signal, Callable(this, "_signal_callback"), binds, CONNECT_ONESHOT);
}
bool VisualScriptFunctionState::is_valid() const {

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@ -848,7 +848,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
skin_bindings.insert(skin_ref.operator->());
skin->connect_compat("changed", skin_ref.operator->(), "_skin_changed");
skin->connect("changed", Callable(skin_ref.operator->(), "_skin_changed"));
_make_dirty(); //skin needs to be updated, so update skeleton

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@ -565,7 +565,7 @@ void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<Anima
{
Ref<AnimationNode> node = states[p_name].node;
if (node.is_valid()) {
node->disconnect_compat("tree_changed", this, "_tree_changed");
node->disconnect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed));
}
}
@ -574,7 +574,7 @@ void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<Anima
emit_changed();
emit_signal("tree_changed");
p_node->connect_compat("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED);
}
Ref<AnimationNode> AnimationNodeStateMachine::get_node(const StringName &p_name) const {