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enhancement: Rename declared property AnimationNodeTransition::input_count to AnimationNodeTransition::enabled_inputs
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@ -40,12 +40,12 @@
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</method>
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</methods>
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<members>
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<member name="enabled_inputs" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
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The number of enabled input ports for this node.
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</member>
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<member name="from_start" type="bool" setter="set_from_start" getter="is_from_start" default="true">
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If [code]true[/code], the destination animation is played back from the beginning when switched.
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</member>
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<member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
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The number of available input ports for this node.
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</member>
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<member name="xfade_curve" type="Curve" setter="set_xfade_curve" getter="get_xfade_curve">
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</member>
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<member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time" default="0.0">
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@ -810,7 +810,7 @@ void AnimationNodeTransition::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_from_start", "from_start"), &AnimationNodeTransition::set_from_start);
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ClassDB::bind_method(D_METHOD("is_from_start"), &AnimationNodeTransition::is_from_start);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_inputs", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "from_start"), "set_from_start", "is_from_start");
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