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Merge pull request #22598 from DualMatrix/animation_frame_next
Fixed animation editor not moving to next frame of sprites when editing.
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commit
93513ba818
@ -484,6 +484,17 @@ void EditorProperty::update_reload_status() {
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}
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bool EditorProperty::use_keying_next() const {
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List<PropertyInfo> plist;
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object->get_property_list(&plist, true);
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for (List<PropertyInfo>::Element *I = plist.front(); I; I = I->next()) {
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PropertyInfo &p = I->get();
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if (p.name == property) {
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return p.hint == PROPERTY_HINT_SPRITE_FRAME;
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}
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}
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return false;
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}
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void EditorProperty::set_checkable(bool p_checkable) {
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@ -618,6 +629,11 @@ void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) {
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if (keying_rect.has_point(mb->get_position())) {
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emit_signal("property_keyed", property);
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if (use_keying_next()) {
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call_deferred("emit_signal", "property_changed", property, object->get(property).operator int64_t() + 1);
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call_deferred("update_property");
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}
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}
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if (revert_rect.has_point(mb->get_position())) {
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