diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 15b03ddbd84..c35a376c854 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -359,7 +359,7 @@ The navigation scheme preset to use in the 3D editor. Changing this setting will affect the mouse button and modifier controls used to navigate the 3D editor viewport. All schemes can use [kbd]Mouse wheel[/kbd] to zoom. - - [b]Godot:[/b] [kbd]Middle mouse button[/kbd] to orbit. [kbd]Shift + Middle mouse button[/kbd] to pan. [kbd]Ctrl + Shift + Middle mouse button[/kbd] to zoom. + - [b]Godot:[/b] [kbd]Middle mouse button[/kbd] to orbit. [kbd]Shift + Middle mouse button[/kbd] to pan. [kbd]Ctrl + Middle mouse button[/kbd] to zoom. - [b]Maya:[/b] [kbd]Alt + Left mouse button[/kbd] to orbit. [kbd]Middle mouse button[/kbd] to pan, [kbd]Shift + Middle mouse button[/kbd] to pan 10 times faster. [kbd]Alt + Right mouse button[/kbd] to zoom. - [b]Modo:[/b] [kbd]Alt + Left mouse button[/kbd] to orbit. [kbd]Alt + Shift + Left mouse button[/kbd] to pan. [kbd]Ctrl + Alt + Left mouse button[/kbd] to zoom. See also [member editors/3d/navigation/orbit_mouse_button], [member editors/3d/navigation/pan_mouse_button], [member editors/3d/navigation/zoom_mouse_button], and [member editors/3d/freelook/freelook_navigation_scheme]. diff --git a/editor/editor_settings_dialog.cpp b/editor/editor_settings_dialog.cpp index d6742c9b555..8989b9cf9b9 100644 --- a/editor/editor_settings_dialog.cpp +++ b/editor/editor_settings_dialog.cpp @@ -106,8 +106,8 @@ void EditorSettingsDialog::update_navigation_preset() { orbit_mod_key_2 = InputEventKey::create_reference(Key::NONE); pan_mod_key_1 = InputEventKey::create_reference(Key::SHIFT); pan_mod_key_2 = InputEventKey::create_reference(Key::NONE); - zoom_mod_key_1 = InputEventKey::create_reference(Key::SHIFT); - zoom_mod_key_2 = InputEventKey::create_reference(Key::CTRL); + zoom_mod_key_1 = InputEventKey::create_reference(Key::CTRL); + zoom_mod_key_2 = InputEventKey::create_reference(Key::NONE); } else if (nav_scheme == Node3DEditorViewport::NAVIGATION_MAYA) { set_preset = true; set_orbit_mouse_button = Node3DEditorViewport::NAVIGATION_LEFT_MOUSE;