Unite GradientEdit and GradientEditor as editor-only widget

This commit is contained in:
Yuri Sizov 2022-08-31 23:45:04 +03:00
parent a5db03efa7
commit 93078ea551
4 changed files with 160 additions and 179 deletions

View File

@ -1,5 +1,5 @@
/*************************************************************************/
/* gradient_edit.cpp */
/* gradient_editor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,25 +28,29 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gradient_edit.h"
#include "gradient_editor.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_undo_redo_manager.h"
GradientEdit::GradientEdit() {
set_focus_mode(FOCUS_ALL);
popup = memnew(PopupPanel);
picker = memnew(ColorPicker);
popup->add_child(picker);
gradient_cache.instantiate();
preview_texture.instantiate();
preview_texture->set_width(1024);
add_child(popup, false, INTERNAL_MODE_FRONT);
void GradientEditor::set_gradient(const Ref<Gradient> &p_gradient) {
gradient = p_gradient;
connect("ramp_changed", callable_mp(this, &GradientEditor::_ramp_changed));
gradient->connect("changed", callable_mp(this, &GradientEditor::_gradient_changed));
set_points(gradient->get_points());
set_interpolation_mode(gradient->get_interpolation_mode());
}
int GradientEdit::_get_point_from_pos(int x) {
void GradientEditor::reverse_gradient() {
gradient->reverse();
set_points(gradient->get_points());
emit_signal(SNAME("ramp_changed"));
queue_redraw();
}
int GradientEditor::_get_point_from_pos(int x) {
int result = -1;
int total_w = get_size().width - get_size().height - draw_spacing;
float min_distance = 1e20;
@ -62,7 +66,7 @@ int GradientEdit::_get_point_from_pos(int x) {
return result;
}
void GradientEdit::_show_color_picker() {
void GradientEditor::_show_color_picker() {
if (grabbed == -1) {
return;
}
@ -80,10 +84,106 @@ void GradientEdit::_show_color_picker() {
popup->popup();
}
GradientEdit::~GradientEdit() {
void GradientEditor::_gradient_changed() {
if (editing) {
return;
}
editing = true;
Vector<Gradient::Point> points = gradient->get_points();
set_points(points);
set_interpolation_mode(gradient->get_interpolation_mode());
queue_redraw();
editing = false;
}
void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
void GradientEditor::_ramp_changed() {
editing = true;
Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Gradient Edited"), UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(gradient.ptr(), "set_offsets", get_offsets());
undo_redo->add_do_method(gradient.ptr(), "set_colors", get_colors());
undo_redo->add_do_method(gradient.ptr(), "set_interpolation_mode", get_interpolation_mode());
undo_redo->add_undo_method(gradient.ptr(), "set_offsets", gradient->get_offsets());
undo_redo->add_undo_method(gradient.ptr(), "set_colors", gradient->get_colors());
undo_redo->add_undo_method(gradient.ptr(), "set_interpolation_mode", gradient->get_interpolation_mode());
undo_redo->commit_action();
editing = false;
}
void GradientEditor::_color_changed(const Color &p_color) {
if (grabbed == -1) {
return;
}
points.write[grabbed].color = p_color;
queue_redraw();
emit_signal(SNAME("ramp_changed"));
}
void GradientEditor::set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors) {
ERR_FAIL_COND(p_offsets.size() != p_colors.size());
points.clear();
for (int i = 0; i < p_offsets.size(); i++) {
Gradient::Point p;
p.offset = p_offsets[i];
p.color = p_colors[i];
points.push_back(p);
}
points.sort();
queue_redraw();
}
Vector<float> GradientEditor::get_offsets() const {
Vector<float> ret;
for (int i = 0; i < points.size(); i++) {
ret.push_back(points[i].offset);
}
return ret;
}
Vector<Color> GradientEditor::get_colors() const {
Vector<Color> ret;
for (int i = 0; i < points.size(); i++) {
ret.push_back(points[i].color);
}
return ret;
}
void GradientEditor::set_points(Vector<Gradient::Point> &p_points) {
if (points.size() != p_points.size()) {
grabbed = -1;
}
points.clear();
points = p_points;
points.sort();
}
Vector<Gradient::Point> &GradientEditor::get_points() {
return points;
}
void GradientEditor::set_interpolation_mode(Gradient::InterpolationMode p_interp_mode) {
interpolation_mode = p_interp_mode;
}
Gradient::InterpolationMode GradientEditor::get_interpolation_mode() {
return interpolation_mode;
}
ColorPicker *GradientEditor::get_picker() {
return picker;
}
PopupPanel *GradientEditor::get_popup() {
return popup;
}
Size2 GradientEditor::get_minimum_size() const {
return Size2(0, 60) * EDSCALE;
}
void GradientEditor::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventKey> k = p_event;
@ -286,11 +386,11 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
void GradientEdit::_notification(int p_what) {
void GradientEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (!picker->is_connected("color_changed", callable_mp(this, &GradientEdit::_color_changed))) {
picker->connect("color_changed", callable_mp(this, &GradientEdit::_color_changed));
if (!picker->is_connected("color_changed", callable_mp(this, &GradientEditor::_color_changed))) {
picker->connect("color_changed", callable_mp(this, &GradientEditor::_color_changed));
}
[[fallthrough]];
}
@ -369,78 +469,24 @@ void GradientEdit::_notification(int p_what) {
}
}
Size2 GradientEdit::get_minimum_size() const {
return Vector2(0, 16);
}
void GradientEdit::_color_changed(const Color &p_color) {
if (grabbed == -1) {
return;
}
points.write[grabbed].color = p_color;
queue_redraw();
emit_signal(SNAME("ramp_changed"));
}
void GradientEdit::set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors) {
ERR_FAIL_COND(p_offsets.size() != p_colors.size());
points.clear();
for (int i = 0; i < p_offsets.size(); i++) {
Gradient::Point p;
p.offset = p_offsets[i];
p.color = p_colors[i];
points.push_back(p);
}
points.sort();
queue_redraw();
}
Vector<float> GradientEdit::get_offsets() const {
Vector<float> ret;
for (int i = 0; i < points.size(); i++) {
ret.push_back(points[i].offset);
}
return ret;
}
Vector<Color> GradientEdit::get_colors() const {
Vector<Color> ret;
for (int i = 0; i < points.size(); i++) {
ret.push_back(points[i].color);
}
return ret;
}
void GradientEdit::set_points(Vector<Gradient::Point> &p_points) {
if (points.size() != p_points.size()) {
grabbed = -1;
}
points.clear();
points = p_points;
points.sort();
}
Vector<Gradient::Point> &GradientEdit::get_points() {
return points;
}
void GradientEdit::set_interpolation_mode(Gradient::InterpolationMode p_interp_mode) {
interpolation_mode = p_interp_mode;
}
Gradient::InterpolationMode GradientEdit::get_interpolation_mode() {
return interpolation_mode;
}
ColorPicker *GradientEdit::get_picker() {
return picker;
}
PopupPanel *GradientEdit::get_popup() {
return popup;
}
void GradientEdit::_bind_methods() {
void GradientEditor::_bind_methods() {
ADD_SIGNAL(MethodInfo("ramp_changed"));
}
GradientEditor::GradientEditor() {
set_focus_mode(FOCUS_ALL);
popup = memnew(PopupPanel);
picker = memnew(ColorPicker);
popup->add_child(picker);
popup->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(GradientEditor::get_picker()));
gradient_cache.instantiate();
preview_texture.instantiate();
preview_texture->set_width(1024);
add_child(popup, false, INTERNAL_MODE_FRONT);
}
GradientEditor::~GradientEditor() {
}

View File

@ -1,5 +1,5 @@
/*************************************************************************/
/* gradient_edit.h */
/* gradient_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,15 +28,15 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GRADIENT_EDIT_H
#define GRADIENT_EDIT_H
#ifndef GRADIENT_EDITOR_H
#define GRADIENT_EDITOR_H
#include "scene/gui/color_picker.h"
#include "scene/gui/popup.h"
#include "scene/resources/gradient.h"
class GradientEdit : public Control {
GDCLASS(GradientEdit, Control);
class GradientEditor : public Control {
GDCLASS(GradientEditor, Control);
PopupPanel *popup = nullptr;
ColorPicker *picker = nullptr;
@ -46,6 +46,8 @@ class GradientEdit : public Control {
Vector<Gradient::Point> points;
Gradient::InterpolationMode interpolation_mode = Gradient::GRADIENT_INTERPOLATE_LINEAR;
bool editing = false;
Ref<Gradient> gradient;
Ref<Gradient> gradient_cache;
Ref<GradientTexture1D> preview_texture;
@ -56,8 +58,10 @@ class GradientEdit : public Control {
int draw_spacing = BASE_SPACING;
int draw_point_width = BASE_POINT_WIDTH;
void _draw_checker(int x, int y, int w, int h);
void _gradient_changed();
void _ramp_changed();
void _color_changed(const Color &p_color);
int _get_point_from_pos(int x);
void _show_color_picker();
@ -67,20 +71,26 @@ protected:
static void _bind_methods();
public:
void set_gradient(const Ref<Gradient> &p_gradient);
void reverse_gradient();
void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors);
Vector<float> get_offsets() const;
Vector<Color> get_colors() const;
void set_points(Vector<Gradient::Point> &p_points);
Vector<Gradient::Point> &get_points();
void set_interpolation_mode(Gradient::InterpolationMode p_interp_mode);
Gradient::InterpolationMode get_interpolation_mode();
ColorPicker *get_picker();
PopupPanel *get_popup();
virtual Size2 get_minimum_size() const override;
GradientEdit();
virtual ~GradientEdit();
GradientEditor();
virtual ~GradientEditor();
};
#endif // GRADIENT_EDIT_H
#endif // GRADIENT_EDITOR_H

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@ -37,62 +37,6 @@
#include "editor/editor_undo_redo_manager.h"
#include "node_3d_editor_plugin.h"
Size2 GradientEditor::get_minimum_size() const {
return Size2(0, 60) * EDSCALE;
}
void GradientEditor::_gradient_changed() {
if (editing) {
return;
}
editing = true;
Vector<Gradient::Point> points = gradient->get_points();
set_points(points);
set_interpolation_mode(gradient->get_interpolation_mode());
queue_redraw();
editing = false;
}
void GradientEditor::_ramp_changed() {
editing = true;
Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Gradient Edited"), UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(gradient.ptr(), "set_offsets", get_offsets());
undo_redo->add_do_method(gradient.ptr(), "set_colors", get_colors());
undo_redo->add_do_method(gradient.ptr(), "set_interpolation_mode", get_interpolation_mode());
undo_redo->add_undo_method(gradient.ptr(), "set_offsets", gradient->get_offsets());
undo_redo->add_undo_method(gradient.ptr(), "set_colors", gradient->get_colors());
undo_redo->add_undo_method(gradient.ptr(), "set_interpolation_mode", gradient->get_interpolation_mode());
undo_redo->commit_action();
editing = false;
}
void GradientEditor::_bind_methods() {
}
void GradientEditor::set_gradient(const Ref<Gradient> &p_gradient) {
gradient = p_gradient;
connect("ramp_changed", callable_mp(this, &GradientEditor::_ramp_changed));
gradient->connect("changed", callable_mp(this, &GradientEditor::_gradient_changed));
set_points(gradient->get_points());
set_interpolation_mode(gradient->get_interpolation_mode());
}
void GradientEditor::reverse_gradient() {
gradient->reverse();
set_points(gradient->get_points());
emit_signal(SNAME("ramp_changed"));
queue_redraw();
}
GradientEditor::GradientEditor() {
GradientEdit::get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(GradientEdit::get_picker()));
editing = false;
}
///////////////////////
void GradientReverseButton::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {

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@ -32,26 +32,7 @@
#define GRADIENT_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/gui/gradient_edit.h"
class GradientEditor : public GradientEdit {
GDCLASS(GradientEditor, GradientEdit);
bool editing;
Ref<Gradient> gradient;
void _gradient_changed();
void _ramp_changed();
protected:
static void _bind_methods();
public:
virtual Size2 get_minimum_size() const override;
void set_gradient(const Ref<Gradient> &p_gradient);
void reverse_gradient();
GradientEditor();
};
#include "gradient_editor.h"
class GradientReverseButton : public BaseButton {
GDCLASS(GradientReverseButton, BaseButton);