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Ability to set script debugger reason text context.
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@ -306,8 +306,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
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String error = p_data[1];
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step->set_disabled(!can_continue);
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next->set_disabled(!can_continue);
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reason->set_text(error);
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reason->set_tooltip(error);
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_set_reason_text(error, MESSAGE_ERROR);
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breaked = true;
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dobreak->set_disabled(true);
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docontinue->set_disabled(false);
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@ -761,6 +760,21 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
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}
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}
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void ScriptEditorDebugger::_set_reason_text(const String &p_reason, MessageType p_type) {
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switch (p_type) {
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case MESSAGE_ERROR:
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reason->add_color_override("font_color", get_color("error_color", "Editor"));
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break;
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case MESSAGE_WARNING:
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reason->add_color_override("font_color", get_color("warning_color", "Editor"));
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break;
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default:
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reason->add_color_override("font_color", get_color("success_color", "Editor"));
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}
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reason->set_text(p_reason);
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reason->set_tooltip(p_reason);
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}
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void ScriptEditorDebugger::_performance_select(Object *, int, bool) {
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perf_draw->update();
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@ -921,8 +935,7 @@ void ScriptEditorDebugger::_notification(int p_what) {
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dobreak->set_disabled(false);
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tabs->set_current_tab(0);
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reason->set_text(TTR("Child Process Connected"));
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reason->set_tooltip(TTR("Child Process Connected"));
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_set_reason_text(TTR("Child Process Connected"), MESSAGE_SUCCESS);
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profiler->clear();
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inspect_scene_tree->clear();
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@ -56,6 +56,12 @@ class ScriptEditorDebugger : public Control {
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GDCLASS(ScriptEditorDebugger, Control);
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enum MessageType {
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MESSAGE_ERROR,
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MESSAGE_WARNING,
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MESSAGE_SUCCESS,
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};
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AcceptDialog *msgdialog;
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Button *debugger_button;
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@ -144,6 +150,7 @@ class ScriptEditorDebugger : public Control {
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void _scene_tree_selected();
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void _scene_tree_request();
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void _parse_message(const String &p_msg, const Array &p_data);
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void _set_reason_text(const String &p_msg, MessageType p_type);
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void _scene_tree_property_select_object(ObjectID p_object);
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void _scene_tree_property_value_edited(const String &p_prop, const Variant &p_value);
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