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Fix NavigationRegion3D gizmo's odd visual behavior
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@ -4839,6 +4839,10 @@ void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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////
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NavigationRegion3DGizmoPlugin::NavigationRegion3DGizmoPlugin() {
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create_material("face_material", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color(), false, false, true);
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create_material("face_material_disabled", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_color(), false, false, true);
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create_material("edge_material", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_color());
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create_material("edge_material_disabled", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_color());
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}
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bool NavigationRegion3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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@ -4924,6 +4928,7 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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tmesh->create(tmeshfaces);
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p_gizmo->add_collision_triangles(tmesh);
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p_gizmo->add_collision_segments(lines);
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Ref<ArrayMesh> debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
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int polygon_count = navigationmesh->get_polygon_count();
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@ -4945,6 +4950,7 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
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// if enabled add vertex colors to colorize each face individually
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RandomPCG rand;
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bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
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if (enabled_geometry_face_random_color) {
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Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
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@ -4954,7 +4960,9 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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face_color_array.resize(polygon_count * 3);
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for (int i = 0; i < polygon_count; i++) {
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polygon_color = debug_navigation_geometry_face_color * (Color(Math::randf(), Math::randf(), Math::randf()));
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// Generate the polygon color, slightly randomly modified from the settings one.
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polygon_color.set_hsv(debug_navigation_geometry_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, debug_navigation_geometry_face_color.get_s(), debug_navigation_geometry_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2);
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polygon_color.a = debug_navigation_geometry_face_color.a;
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Vector<int> polygon = navigationmesh->get_polygon(i);
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@ -4966,12 +4974,10 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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}
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debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
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Ref<StandardMaterial3D> debug_geometry_face_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_material();
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debug_mesh->surface_set_material(0, debug_geometry_face_material);
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p_gizmo->add_mesh(debug_mesh, navigationregion->is_enabled() ? get_material("face_material", p_gizmo) : get_material("face_material_disabled", p_gizmo));
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// if enabled build geometry edge line surface
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bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
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if (enabled_edge_lines) {
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Vector<Vector3> line_vertex_array;
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line_vertex_array.resize(polygon_count * 6);
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@ -4987,27 +4993,8 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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line_vertex_array.push_back(vertices[polygon[0]]);
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}
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Array line_mesh_array;
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line_mesh_array.resize(Mesh::ARRAY_MAX);
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line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array;
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debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array);
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Ref<StandardMaterial3D> debug_geometry_edge_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_material();
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debug_mesh->surface_set_material(1, debug_geometry_edge_material);
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p_gizmo->add_lines(line_vertex_array, navigationregion->is_enabled() ? get_material("edge_material", p_gizmo) : get_material("edge_material_disabled", p_gizmo));
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}
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if (!navigationregion->is_enabled()) {
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if (debug_mesh.is_valid()) {
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if (debug_mesh->get_surface_count() > 0) {
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debug_mesh->surface_set_material(0, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_disabled_material());
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}
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if (debug_mesh->get_surface_count() > 1) {
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debug_mesh->surface_set_material(1, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_disabled_material());
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}
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}
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}
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p_gizmo->add_mesh(debug_mesh);
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p_gizmo->add_collision_segments(lines);
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}
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//////
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@ -494,7 +494,7 @@ void NavigationRegion2D::_notification(int p_what) {
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// Generate the polygon color, slightly randomly modified from the settings one.
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Color random_variation_color;
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random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1);
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random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.1, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.2);
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random_variation_color.a = color.a;
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Vector<Color> colors;
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colors.push_back(random_variation_color);
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@ -418,11 +418,14 @@ void NavigationRegion3D::_update_debug_mesh() {
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Ref<StandardMaterial3D> face_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_material();
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Ref<StandardMaterial3D> line_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_material();
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RandomPCG rand;
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Color polygon_color = debug_navigation_geometry_face_color;
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for (int i = 0; i < polygon_count; i++) {
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if (enabled_geometry_face_random_color) {
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polygon_color = debug_navigation_geometry_face_color * (Color(Math::randf(), Math::randf(), Math::randf()));
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// Generate the polygon color, slightly randomly modified from the settings one.
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polygon_color.set_hsv(debug_navigation_geometry_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, debug_navigation_geometry_face_color.get_s(), debug_navigation_geometry_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2);
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polygon_color.a = debug_navigation_geometry_face_color.a;
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}
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Vector<int> polygon = navmesh->get_polygon(i);
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