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Merge pull request #72931 from TokageItLab/improve-root-motion-for-rot-and-pos
Add root motion accumulator to fix broken RootMotionView
This commit is contained in:
commit
929ee61170
@ -33,7 +33,7 @@
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<method name="get_root_motion_position" qualifiers="const">
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<return type="Vector3" />
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<description>
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Retrieve the motion of position with the [member root_motion_track] as a [Vector3] that can be used elsewhere.
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Retrieve the motion delta of position with the [member root_motion_track] as a [Vector3] that can be used elsewhere.
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If [member root_motion_track] is not a path to a track of type [constant Animation.TYPE_POSITION_3D], returns [code]Vector3(0, 0, 0)[/code].
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See also [member root_motion_track] and [RootMotionView].
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The most basic example is applying position to [CharacterBody3D]:
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@ -50,12 +50,46 @@
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move_and_slide()
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[/gdscript]
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[/codeblocks]
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By using this in combination with [method get_root_motion_position_accumulator], you can apply the root motion position more correctly to account for the rotation of the node.
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[codeblocks]
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[gdscript]
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func _process(delta):
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if Input.is_action_just_pressed("animate"):
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state_machine.travel("Animate")
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set_quaternion(get_quaternion() * animation_tree.get_root_motion_rotation())
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var velocity: Vector3 = (animation_tree.get_root_motion_rotation_accumulator().inverse() * get_quaternion()) * animation_tree.get_root_motion_position() / delta
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set_velocity(velocity)
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move_and_slide()
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[/gdscript]
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[/codeblocks]
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</description>
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</method>
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<method name="get_root_motion_position_accumulator" qualifiers="const">
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<return type="Vector3" />
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<description>
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Retrieve the blended value of the position tracks with the [member root_motion_track] as a [Vector3] that can be used elsewhere.
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This is useful in cases where you want to respect the initial key values of the animation.
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For example, if an animation with only one key [code]Vector3(0, 0, 0)[/code] is played in the previous frame and then an animation with only one key [code]Vector3(1, 0, 1)[/code] is played in the next frame, the difference can be calculated as follows:
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[codeblocks]
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[gdscript]
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var prev_root_motion_position_accumulator: Vector3
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func _process(delta):
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if Input.is_action_just_pressed("animate"):
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state_machine.travel("Animate")
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var current_root_motion_position_accumulator: Vector3 = animation_tree.get_root_motion_position_accumulator()
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var difference: Vector3 = current_root_motion_position_accumulator - prev_root_motion_position_accumulator
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prev_root_motion_position_accumulator = current_root_motion_position_accumulator
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transform.origin += difference
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[/gdscript]
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[/codeblocks]
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However, if the animation loops, an unintended discrete change may occur, so this is only useful for some simple use cases.
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</description>
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</method>
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<method name="get_root_motion_rotation" qualifiers="const">
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<return type="Quaternion" />
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<description>
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Retrieve the motion of rotation with the [member root_motion_track] as a [Quaternion] that can be used elsewhere.
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Retrieve the motion delta of rotation with the [member root_motion_track] as a [Quaternion] that can be used elsewhere.
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If [member root_motion_track] is not a path to a track of type [constant Animation.TYPE_ROTATION_3D], returns [code]Quaternion(0, 0, 0, 1)[/code].
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See also [member root_motion_track] and [RootMotionView].
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The most basic example is applying rotation to [CharacterBody3D]:
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@ -69,10 +103,33 @@
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[/codeblocks]
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</description>
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</method>
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<method name="get_root_motion_rotation_accumulator" qualifiers="const">
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<return type="Quaternion" />
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<description>
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Retrieve the blended value of the rotation tracks with the [member root_motion_track] as a [Quaternion] that can be used elsewhere.
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This is necessary to apply the root motion position correctly, taking rotation into account. See also [method get_root_motion_position].
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Also, this is useful in cases where you want to respect the initial key values of the animation.
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For example, if an animation with only one key [code]Quaternion(0, 0, 0, 1)[/code] is played in the previous frame and then an animation with only one key [code]Quaternion(0, 0.707, 0, 0.707)[/code] is played in the next frame, the difference can be calculated as follows:
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[codeblocks]
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[gdscript]
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var prev_root_motion_rotation_accumulator: Quaternion
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func _process(delta):
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if Input.is_action_just_pressed("animate"):
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state_machine.travel("Animate")
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var current_root_motion_rotation_accumulator: Quaternion = animation_tree.get_root_motion_Quaternion_accumulator()
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var difference: Quaternion = prev_root_motion_rotation_accumulator.inverse() * current_root_motion_rotation_accumulator
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prev_root_motion_rotation_accumulator = current_root_motion_rotation_accumulator
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transform.basis *= difference
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[/gdscript]
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[/codeblocks]
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However, if the animation loops, an unintended discrete change may occur, so this is only useful for some simple use cases.
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</description>
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</method>
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<method name="get_root_motion_scale" qualifiers="const">
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<return type="Vector3" />
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<description>
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Retrieve the motion of scale with the [member root_motion_track] as a [Vector3] that can be used elsewhere.
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Retrieve the motion delta of scale with the [member root_motion_track] as a [Vector3] that can be used elsewhere.
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If [member root_motion_track] is not a path to a track of type [constant Animation.TYPE_SCALE_3D], returns [code]Vector3(0, 0, 0)[/code].
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See also [member root_motion_track] and [RootMotionView].
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The most basic example is applying scale to [CharacterBody3D]:
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@ -92,6 +149,27 @@
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[/codeblocks]
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</description>
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</method>
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<method name="get_root_motion_scale_accumulator" qualifiers="const">
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<return type="Vector3" />
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<description>
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Retrieve the blended value of the scale tracks with the [member root_motion_track] as a [Vector3] that can be used elsewhere.
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For example, if an animation with only one key [code]Vector3(1, 1, 1)[/code] is played in the previous frame and then an animation with only one key [code]Vector3(2, 2, 2)[/code] is played in the next frame, the difference can be calculated as follows:
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[codeblocks]
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[gdscript]
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var prev_root_motion_scale_accumulator: Vector3
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func _process(delta):
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if Input.is_action_just_pressed("animate"):
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state_machine.travel("Animate")
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var current_root_motion_scale_accumulator: Vector3 = animation_tree.get_root_motion_scale_accumulator()
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var difference: Vector3 = current_root_motion_scale_accumulator - prev_root_motion_scale_accumulator
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prev_root_motion_scale_accumulator = current_root_motion_scale_accumulator
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transform.basis = transform.basis.scaled(difference)
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[/gdscript]
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[/codeblocks]
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However, if the animation loops, an unintended discrete change may occur, so this is only useful for some simple use cases.
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</description>
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</method>
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</methods>
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<members>
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<member name="active" type="bool" setter="set_active" getter="is_active" default="false">
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@ -567,6 +567,10 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
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List<StringName> sname;
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player->get_animation_list(&sname);
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root_motion_cache.loc = Vector3(0, 0, 0);
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root_motion_cache.rot = Quaternion(0, 0, 0, 1);
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root_motion_cache.scale = Vector3(1, 1, 1);
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Ref<Animation> reset_anim;
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bool has_reset_anim = player->has_animation(SceneStringNames::get_singleton()->RESET);
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if (has_reset_anim) {
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@ -1035,14 +1039,13 @@ void AnimationTree::_process_graph(double p_delta) {
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case Animation::TYPE_POSITION_3D: {
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TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
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if (track->root_motion) {
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t->loc = Vector3(0, 0, 0);
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t->rot = Quaternion(0, 0, 0, 1);
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t->scale = Vector3(1, 1, 1);
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} else {
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t->loc = t->init_loc;
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t->rot = t->init_rot;
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t->scale = t->init_scale;
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root_motion_cache.loc = Vector3(0, 0, 0);
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root_motion_cache.rot = Quaternion(0, 0, 0, 1);
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root_motion_cache.scale = Vector3(1, 1, 1);
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}
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t->loc = t->init_loc;
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t->rot = t->init_rot;
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t->scale = t->init_scale;
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} break;
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case Animation::TYPE_BLEND_SHAPE: {
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TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track);
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@ -1117,6 +1120,7 @@ void AnimationTree::_process_graph(double p_delta) {
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continue; // Nothing to blend.
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}
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TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
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if (track->root_motion && calc_root) {
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double prev_time = time - delta;
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if (!backward) {
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@ -1164,7 +1168,7 @@ void AnimationTree::_process_graph(double p_delta) {
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loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
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a->position_track_interpolate(i, (double)a->get_length(), &loc[1]);
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loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
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t->loc += (loc[1] - loc[0]) * blend;
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root_motion_cache.loc += (loc[1] - loc[0]) * blend;
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prev_time = 0;
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}
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} else {
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@ -1176,7 +1180,7 @@ void AnimationTree::_process_graph(double p_delta) {
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loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
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a->position_track_interpolate(i, 0, &loc[1]);
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loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
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t->loc += (loc[1] - loc[0]) * blend;
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root_motion_cache.loc += (loc[1] - loc[0]) * blend;
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prev_time = (double)a->get_length();
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}
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}
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@ -1186,13 +1190,13 @@ void AnimationTree::_process_graph(double p_delta) {
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continue;
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}
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loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
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a->position_track_interpolate(i, time, &loc[1]);
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loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
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t->loc += (loc[1] - loc[0]) * blend;
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root_motion_cache.loc += (loc[1] - loc[0]) * blend;
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prev_time = !backward ? 0 : (double)a->get_length();
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}
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} else {
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{
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Vector3 loc;
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Error err = a->position_track_interpolate(i, time, &loc);
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@ -1211,6 +1215,7 @@ void AnimationTree::_process_graph(double p_delta) {
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continue; // Nothing to blend.
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}
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TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
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if (track->root_motion && calc_root) {
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double prev_time = time - delta;
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if (!backward) {
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@ -1258,7 +1263,7 @@ void AnimationTree::_process_graph(double p_delta) {
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rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
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a->rotation_track_interpolate(i, (double)a->get_length(), &rot[1]);
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rot[1] = post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
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t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
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root_motion_cache.rot = (root_motion_cache.rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
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prev_time = 0;
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}
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} else {
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@ -1269,7 +1274,7 @@ void AnimationTree::_process_graph(double p_delta) {
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}
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rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
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a->rotation_track_interpolate(i, 0, &rot[1]);
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t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
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root_motion_cache.rot = (root_motion_cache.rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
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prev_time = (double)a->get_length();
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}
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}
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@ -1282,10 +1287,11 @@ void AnimationTree::_process_graph(double p_delta) {
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a->rotation_track_interpolate(i, time, &rot[1]);
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rot[1] = post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
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t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
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root_motion_cache.rot = (root_motion_cache.rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
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prev_time = !backward ? 0 : (double)a->get_length();
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}
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} else {
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{
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Quaternion rot;
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Error err = a->rotation_track_interpolate(i, time, &rot);
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@ -1304,6 +1310,7 @@ void AnimationTree::_process_graph(double p_delta) {
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continue; // Nothing to blend.
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}
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TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
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if (track->root_motion && calc_root) {
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double prev_time = time - delta;
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if (!backward) {
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@ -1350,7 +1357,7 @@ void AnimationTree::_process_graph(double p_delta) {
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}
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scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
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a->scale_track_interpolate(i, (double)a->get_length(), &scale[1]);
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t->scale += (scale[1] - scale[0]) * blend;
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root_motion_cache.scale += (scale[1] - scale[0]) * blend;
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scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
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prev_time = 0;
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}
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@ -1363,7 +1370,7 @@ void AnimationTree::_process_graph(double p_delta) {
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scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
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a->scale_track_interpolate(i, 0, &scale[1]);
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scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
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t->scale += (scale[1] - scale[0]) * blend;
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root_motion_cache.scale += (scale[1] - scale[0]) * blend;
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prev_time = (double)a->get_length();
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}
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}
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@ -1376,10 +1383,11 @@ void AnimationTree::_process_graph(double p_delta) {
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a->scale_track_interpolate(i, time, &scale[1]);
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scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
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t->scale += (scale[1] - scale[0]) * blend;
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root_motion_cache.scale += (scale[1] - scale[0]) * blend;
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prev_time = !backward ? 0 : (double)a->get_length();
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}
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} else {
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{
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Vector3 scale;
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Error err = a->scale_track_interpolate(i, time, &scale);
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@ -1692,10 +1700,12 @@ void AnimationTree::_process_graph(double p_delta) {
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TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
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if (t->root_motion) {
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root_motion_position = t->loc;
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root_motion_rotation = t->rot;
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root_motion_scale = t->scale - Vector3(1, 1, 1);
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root_motion_position = root_motion_cache.loc;
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root_motion_rotation = root_motion_cache.rot;
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root_motion_scale = root_motion_cache.scale - Vector3(1, 1, 1);
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root_motion_position_accumulator = t->loc;
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root_motion_rotation_accumulator = t->rot;
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root_motion_scale_accumulator = t->scale;
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} else if (t->skeleton && t->bone_idx >= 0) {
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if (t->loc_used) {
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t->skeleton->set_bone_pose_position(t->bone_idx, t->loc);
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@ -1997,6 +2007,18 @@ Vector3 AnimationTree::get_root_motion_scale() const {
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return root_motion_scale;
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}
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Vector3 AnimationTree::get_root_motion_position_accumulator() const {
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return root_motion_position_accumulator;
|
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}
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Quaternion AnimationTree::get_root_motion_rotation_accumulator() const {
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return root_motion_rotation_accumulator;
|
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}
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Vector3 AnimationTree::get_root_motion_scale_accumulator() const {
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return root_motion_scale_accumulator;
|
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}
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void AnimationTree::_tree_changed() {
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if (properties_dirty) {
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return;
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@ -2186,6 +2208,9 @@ void AnimationTree::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_root_motion_position"), &AnimationTree::get_root_motion_position);
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ClassDB::bind_method(D_METHOD("get_root_motion_rotation"), &AnimationTree::get_root_motion_rotation);
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ClassDB::bind_method(D_METHOD("get_root_motion_scale"), &AnimationTree::get_root_motion_scale);
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ClassDB::bind_method(D_METHOD("get_root_motion_position_accumulator"), &AnimationTree::get_root_motion_position_accumulator);
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ClassDB::bind_method(D_METHOD("get_root_motion_rotation_accumulator"), &AnimationTree::get_root_motion_rotation_accumulator);
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ClassDB::bind_method(D_METHOD("get_root_motion_scale_accumulator"), &AnimationTree::get_root_motion_scale_accumulator);
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ClassDB::bind_method(D_METHOD("_update_properties"), &AnimationTree::_update_properties);
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||||
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||||
|
@ -228,6 +228,12 @@ private:
|
||||
}
|
||||
};
|
||||
|
||||
struct RootMotionCache {
|
||||
Vector3 loc = Vector3(0, 0, 0);
|
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Quaternion rot = Quaternion(0, 0, 0, 1);
|
||||
Vector3 scale = Vector3(1, 1, 1);
|
||||
};
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struct TrackCacheBlendShape : public TrackCache {
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MeshInstance3D *mesh_3d = nullptr;
|
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float init_value = 0;
|
||||
@ -294,6 +300,7 @@ private:
|
||||
}
|
||||
};
|
||||
|
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RootMotionCache root_motion_cache;
|
||||
HashMap<NodePath, TrackCache *> track_cache;
|
||||
HashSet<TrackCache *> playing_caches;
|
||||
Vector<Node *> playing_audio_stream_players;
|
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@ -327,6 +334,9 @@ private:
|
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Vector3 root_motion_position = Vector3(0, 0, 0);
|
||||
Quaternion root_motion_rotation = Quaternion(0, 0, 0, 1);
|
||||
Vector3 root_motion_scale = Vector3(0, 0, 0);
|
||||
Vector3 root_motion_position_accumulator = Vector3(0, 0, 0);
|
||||
Quaternion root_motion_rotation_accumulator = Quaternion(0, 0, 0, 1);
|
||||
Vector3 root_motion_scale_accumulator = Vector3(1, 1, 1);
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||||
|
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friend class AnimationNode;
|
||||
bool properties_dirty = true;
|
||||
@ -394,6 +404,10 @@ public:
|
||||
Quaternion get_root_motion_rotation() const;
|
||||
Vector3 get_root_motion_scale() const;
|
||||
|
||||
Vector3 get_root_motion_position_accumulator() const;
|
||||
Quaternion get_root_motion_rotation_accumulator() const;
|
||||
Vector3 get_root_motion_scale_accumulator() const;
|
||||
|
||||
real_t get_connection_activity(const StringName &p_path, int p_connection) const;
|
||||
void advance(double p_time);
|
||||
|
||||
|
@ -88,6 +88,7 @@ void RootMotionView::_notification(int p_what) {
|
||||
case NOTIFICATION_INTERNAL_PROCESS:
|
||||
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
|
||||
Transform3D transform;
|
||||
Basis diff;
|
||||
|
||||
if (has_node(path)) {
|
||||
Node *node = get_node(path);
|
||||
@ -103,9 +104,9 @@ void RootMotionView::_notification(int p_what) {
|
||||
set_process_internal(true);
|
||||
set_physics_process_internal(false);
|
||||
}
|
||||
|
||||
transform.origin = tree->get_root_motion_position();
|
||||
transform.basis = tree->get_root_motion_rotation(); // Scale is meaningless.
|
||||
diff = tree->get_root_motion_rotation_accumulator();
|
||||
}
|
||||
}
|
||||
|
||||
@ -115,8 +116,10 @@ void RootMotionView::_notification(int p_what) {
|
||||
|
||||
first = false;
|
||||
|
||||
accumulated.origin += transform.origin;
|
||||
accumulated.basis *= transform.basis;
|
||||
transform.origin = (diff.inverse() * accumulated.basis).xform(transform.origin);
|
||||
accumulated.origin += transform.origin;
|
||||
|
||||
accumulated.origin.x = Math::fposmod(accumulated.origin.x, cell_size);
|
||||
if (zero_y) {
|
||||
accumulated.origin.y = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user