diff --git a/doc/classes/HeightMapShape3D.xml b/doc/classes/HeightMapShape3D.xml index ba79cbc89a5..7e3055b34e5 100644 --- a/doc/classes/HeightMapShape3D.xml +++ b/doc/classes/HeightMapShape3D.xml @@ -6,6 +6,19 @@ A 3D heightmap shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D]. This is useful for terrain, but it is limited as overhangs (such as caves) cannot be stored. Holes in a [HeightMapShape3D] are created by assigning very low values to points in the desired area. [b]Performance:[/b] [HeightMapShape3D] is faster to check collisions against than [ConcavePolygonShape3D], but it is significantly slower than primitive shapes like [BoxShape3D]. + A heightmap collision shape can also be build by using an [Image] reference: + [codeblocks] + [gdscript] + var heightmap_texture: Texture = ResourceLoader.load("res://heightmap_image.exr") + var heightmap_image: Image = heightmap_texture.get_image() + heightmap_image.convert(Image.FORMAT_RF) + + var height_min: float = 0.0 + var height_max: float = 10.0 + + update_map_data_from_image(heightmap_image, height_min, height_max) + [/gdscript] + [/codeblocks] @@ -22,6 +35,17 @@ Returns the smallest height value found in [member map_data]. Recalculates only when [member map_data] changes. + + + + + + + Updates [member map_data] with data read from an [Image] reference. Automatically resizes heightmap [member map_width] and [member map_depth] to fit the full image width and height. + The image needs to be in either [constant Image.FORMAT_RF] (32 bit), [constant Image.FORMAT_RH] (16 bit), or [constant Image.FORMAT_R8] (8 bit). + Each image pixel is read in as a float on the range from [code]0.0[/code] (black pixel) to [code]1.0[/code] (white pixel). This range value gets remapped to [param height_min] and [param height_max] to form the final height value. + + diff --git a/scene/resources/3d/height_map_shape_3d.cpp b/scene/resources/3d/height_map_shape_3d.cpp index 35c905bd432..5b55b661525 100644 --- a/scene/resources/3d/height_map_shape_3d.cpp +++ b/scene/resources/3d/height_map_shape_3d.cpp @@ -30,6 +30,7 @@ #include "height_map_shape_3d.h" +#include "core/io/image.h" #include "servers/physics_server_3d.h" Vector HeightMapShape3D::get_debug_mesh_lines() const { @@ -187,6 +188,104 @@ real_t HeightMapShape3D::get_max_height() const { return max_height; } +void HeightMapShape3D::update_map_data_from_image(const Ref &p_image, real_t p_height_min, real_t p_height_max) { + ERR_FAIL_COND_MSG(p_image.is_null(), "Heightmap update image requires a valid Image reference."); + ERR_FAIL_COND_MSG(p_image->get_format() != Image::FORMAT_RF && p_image->get_format() != Image::FORMAT_RH && p_image->get_format() != Image::FORMAT_R8, "Heightmap update image requires Image in format FORMAT_RF (32 bit), FORMAT_RH (16 bit), or FORMAT_R8 (8 bit)."); + ERR_FAIL_COND_MSG(p_image->get_width() < 2, "Heightmap update image requires a minimum Image width of 2."); + ERR_FAIL_COND_MSG(p_image->get_height() < 2, "Heightmap update image requires a minimum Image height of 2."); + ERR_FAIL_COND_MSG(p_height_min > p_height_max, "Heightmap update image requires height_max to be greater than height_min."); + + map_width = p_image->get_width(); + map_depth = p_image->get_height(); + map_data.resize(map_width * map_depth); + + real_t new_min_height = FLT_MAX; + real_t new_max_height = -FLT_MAX; + + float remap_height_min = float(p_height_min); + float remap_height_max = float(p_height_max); + + real_t *map_data_ptrw = map_data.ptrw(); + + switch (p_image->get_format()) { + case Image::FORMAT_RF: { + const float *image_data_ptr = (float *)p_image->get_data().ptr(); + + for (int i = 0; i < map_data.size(); i++) { + float pixel_value = image_data_ptr[i]; + + DEV_ASSERT(pixel_value >= 0.0 && pixel_value <= 1.0); + + real_t height_value = Math::remap(pixel_value, 0.0f, 1.0f, remap_height_min, remap_height_max); + + if (height_value < new_min_height) { + new_min_height = height_value; + } + if (height_value > new_max_height) { + new_max_height = height_value; + } + + map_data_ptrw[i] = height_value; + } + + } break; + + case Image::FORMAT_RH: { + const uint16_t *image_data_ptr = (uint16_t *)p_image->get_data().ptr(); + + for (int i = 0; i < map_data.size(); i++) { + float pixel_value = Math::half_to_float(image_data_ptr[i]); + + DEV_ASSERT(pixel_value >= 0.0 && pixel_value <= 1.0); + + real_t height_value = Math::remap(pixel_value, 0.0f, 1.0f, remap_height_min, remap_height_max); + + if (height_value < new_min_height) { + new_min_height = height_value; + } + if (height_value > new_max_height) { + new_max_height = height_value; + } + + map_data_ptrw[i] = height_value; + } + + } break; + + case Image::FORMAT_R8: { + const uint8_t *image_data_ptr = (uint8_t *)p_image->get_data().ptr(); + + for (int i = 0; i < map_data.size(); i++) { + float pixel_value = float(image_data_ptr[i] / 255.0); + + DEV_ASSERT(pixel_value >= 0.0 && pixel_value <= 1.0); + + real_t height_value = Math::remap(pixel_value, 0.0f, 1.0f, remap_height_min, remap_height_max); + + if (height_value < new_min_height) { + new_min_height = height_value; + } + if (height_value > new_max_height) { + new_max_height = height_value; + } + + map_data_ptrw[i] = height_value; + } + + } break; + + default: { + return; + } + } + + min_height = new_min_height; + max_height = new_max_height; + + _update_shape(); + emit_changed(); +} + void HeightMapShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_map_width", "width"), &HeightMapShape3D::set_map_width); ClassDB::bind_method(D_METHOD("get_map_width"), &HeightMapShape3D::get_map_width); @@ -197,6 +296,8 @@ void HeightMapShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_min_height"), &HeightMapShape3D::get_min_height); ClassDB::bind_method(D_METHOD("get_max_height"), &HeightMapShape3D::get_max_height); + ClassDB::bind_method(D_METHOD("update_map_data_from_image", "image", "height_min", "height_max"), &HeightMapShape3D::update_map_data_from_image); + ADD_PROPERTY(PropertyInfo(Variant::INT, "map_width", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_map_width", "get_map_width"); ADD_PROPERTY(PropertyInfo(Variant::INT, "map_depth", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_map_depth", "get_map_depth"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "map_data"), "set_map_data", "get_map_data"); diff --git a/scene/resources/3d/height_map_shape_3d.h b/scene/resources/3d/height_map_shape_3d.h index 363d9ec0e92..33ba9c44729 100644 --- a/scene/resources/3d/height_map_shape_3d.h +++ b/scene/resources/3d/height_map_shape_3d.h @@ -33,6 +33,8 @@ #include "scene/resources/3d/shape_3d.h" +class Image; + class HeightMapShape3D : public Shape3D { GDCLASS(HeightMapShape3D, Shape3D); @@ -57,6 +59,8 @@ public: real_t get_min_height() const; real_t get_max_height() const; + void update_map_data_from_image(const Ref &p_image, real_t p_height_min, real_t p_height_max); + virtual Vector get_debug_mesh_lines() const override; virtual real_t get_enclosing_radius() const override;