Merge pull request #17792 from eska014/enginejs-preloadpaths

Handle directories in engine.js preloadFile()
This commit is contained in:
Rémi Verschelde 2018-04-04 22:26:14 +02:00 committed by GitHub
commit 919209907d
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3 changed files with 33 additions and 16 deletions

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@ -139,13 +139,6 @@ def configure(env):
# This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
env.Append(LINKFLAGS=['-s', 'USE_WEBGL2=1'])
# engine.js uses FS but is not currently evaluated by Emscripten, so export FS.
# TODO: Getting rid of this export is desirable.
extra_exports = [
'FS',
]
env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS="%s"' % repr(extra_exports)])
env.Append(LINKFLAGS=['-s', 'INVOKE_RUN=0'])
# TODO: Reevaluate usage of this setting now that engine.js manages engine runtime.

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@ -1,3 +1,5 @@
exposedLibs['PATH'] = PATH;
exposedLibs['FS'] = FS;
return Module;
},
};
@ -12,6 +14,13 @@
var loadingFiles = {};
function getPathLeaf(path) {
while (path.endsWith('/'))
path = path.slice(0, -1);
return path.slice(path.lastIndexOf('/') + 1);
}
function getBasePath(path) {
if (path.endsWith('/'))
@ -23,14 +32,15 @@
function getBaseName(path) {
path = getBasePath(path);
return path.slice(path.lastIndexOf('/') + 1);
return getPathLeaf(getBasePath(path));
}
Engine = function Engine() {
this.rtenv = null;
var LIBS = {};
var initPromise = null;
var unloadAfterInit = true;
@ -80,11 +90,11 @@
return new Promise(function(resolve, reject) {
rtenvProps.onRuntimeInitialized = resolve;
rtenvProps.onAbort = reject;
rtenvProps.engine.rtenv = Engine.RuntimeEnvironment(rtenvProps);
rtenvProps.engine.rtenv = Engine.RuntimeEnvironment(rtenvProps, LIBS);
});
}
this.preloadFile = function(pathOrBuffer, bufferFilename) {
this.preloadFile = function(pathOrBuffer, destPath) {
if (pathOrBuffer instanceof ArrayBuffer) {
pathOrBuffer = new Uint8Array(pathOrBuffer);
@ -93,14 +103,14 @@
}
if (pathOrBuffer instanceof Uint8Array) {
preloadedFiles.push({
name: bufferFilename,
path: destPath,
buffer: pathOrBuffer
});
return Promise.resolve();
} else if (typeof pathOrBuffer === 'string') {
return loadPromise(pathOrBuffer, preloadProgressTracker).then(function(xhr) {
preloadedFiles.push({
name: pathOrBuffer,
path: destPath || pathOrBuffer,
buffer: xhr.response
});
});
@ -119,7 +129,12 @@
this.startGame = function(mainPack) {
executableName = getBaseName(mainPack);
return Promise.all([this.init(getBasePath(mainPack)), this.preloadFile(mainPack)]).then(
return Promise.all([
// Load from directory,
this.init(getBasePath(mainPack)),
// ...but write to root where the engine expects it.
this.preloadFile(mainPack, getPathLeaf(mainPack))
]).then(
Function.prototype.apply.bind(synchronousStart, this, [])
);
};
@ -163,7 +178,16 @@
this.rtenv.thisProgram = executableName || getBaseName(basePath);
preloadedFiles.forEach(function(file) {
this.rtenv.FS.createDataFile('/', file.name, new Uint8Array(file.buffer), true, true, true);
var dir = LIBS.PATH.dirname(file.path);
try {
LIBS.FS.stat(dir);
} catch (e) {
if (e.code !== 'ENOENT') {
throw e;
}
LIBS.FS.mkdirTree(dir);
}
LIBS.FS.createDataFile('/', file.path, new Uint8Array(file.buffer), true, true, true);
}, this);
preloadedFiles = null;

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@ -1,2 +1,2 @@
var Engine = {
RuntimeEnvironment: function(Module) {
RuntimeEnvironment: function(Module, exposedLibs) {