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Merge pull request #17792 from eska014/enginejs-preloadpaths
Handle directories in engine.js preloadFile()
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commit
919209907d
@ -139,13 +139,6 @@ def configure(env):
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# This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
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env.Append(LINKFLAGS=['-s', 'USE_WEBGL2=1'])
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# engine.js uses FS but is not currently evaluated by Emscripten, so export FS.
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# TODO: Getting rid of this export is desirable.
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extra_exports = [
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'FS',
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]
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env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS="%s"' % repr(extra_exports)])
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env.Append(LINKFLAGS=['-s', 'INVOKE_RUN=0'])
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# TODO: Reevaluate usage of this setting now that engine.js manages engine runtime.
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@ -1,3 +1,5 @@
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exposedLibs['PATH'] = PATH;
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exposedLibs['FS'] = FS;
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return Module;
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},
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};
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@ -12,6 +14,13 @@
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var loadingFiles = {};
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function getPathLeaf(path) {
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while (path.endsWith('/'))
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path = path.slice(0, -1);
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return path.slice(path.lastIndexOf('/') + 1);
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}
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function getBasePath(path) {
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if (path.endsWith('/'))
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@ -23,14 +32,15 @@
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function getBaseName(path) {
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path = getBasePath(path);
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return path.slice(path.lastIndexOf('/') + 1);
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return getPathLeaf(getBasePath(path));
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}
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Engine = function Engine() {
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this.rtenv = null;
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var LIBS = {};
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var initPromise = null;
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var unloadAfterInit = true;
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@ -80,11 +90,11 @@
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return new Promise(function(resolve, reject) {
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rtenvProps.onRuntimeInitialized = resolve;
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rtenvProps.onAbort = reject;
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rtenvProps.engine.rtenv = Engine.RuntimeEnvironment(rtenvProps);
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rtenvProps.engine.rtenv = Engine.RuntimeEnvironment(rtenvProps, LIBS);
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});
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}
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this.preloadFile = function(pathOrBuffer, bufferFilename) {
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this.preloadFile = function(pathOrBuffer, destPath) {
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if (pathOrBuffer instanceof ArrayBuffer) {
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pathOrBuffer = new Uint8Array(pathOrBuffer);
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@ -93,14 +103,14 @@
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}
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if (pathOrBuffer instanceof Uint8Array) {
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preloadedFiles.push({
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name: bufferFilename,
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path: destPath,
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buffer: pathOrBuffer
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});
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return Promise.resolve();
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} else if (typeof pathOrBuffer === 'string') {
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return loadPromise(pathOrBuffer, preloadProgressTracker).then(function(xhr) {
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preloadedFiles.push({
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name: pathOrBuffer,
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path: destPath || pathOrBuffer,
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buffer: xhr.response
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});
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});
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@ -119,7 +129,12 @@
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this.startGame = function(mainPack) {
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executableName = getBaseName(mainPack);
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return Promise.all([this.init(getBasePath(mainPack)), this.preloadFile(mainPack)]).then(
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return Promise.all([
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// Load from directory,
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this.init(getBasePath(mainPack)),
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// ...but write to root where the engine expects it.
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this.preloadFile(mainPack, getPathLeaf(mainPack))
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]).then(
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Function.prototype.apply.bind(synchronousStart, this, [])
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);
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};
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@ -163,7 +178,16 @@
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this.rtenv.thisProgram = executableName || getBaseName(basePath);
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preloadedFiles.forEach(function(file) {
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this.rtenv.FS.createDataFile('/', file.name, new Uint8Array(file.buffer), true, true, true);
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var dir = LIBS.PATH.dirname(file.path);
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try {
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LIBS.FS.stat(dir);
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} catch (e) {
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if (e.code !== 'ENOENT') {
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throw e;
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}
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LIBS.FS.mkdirTree(dir);
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}
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LIBS.FS.createDataFile('/', file.path, new Uint8Array(file.buffer), true, true, true);
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}, this);
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preloadedFiles = null;
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@ -1,2 +1,2 @@
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var Engine = {
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RuntimeEnvironment: function(Module) {
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RuntimeEnvironment: function(Module, exposedLibs) {
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