mirror of
https://github.com/godotengine/godot.git
synced 2024-11-26 14:13:10 +00:00
Merge pull request #72914 from JonqsGames/GL-half_to_float_zero_exp
OpenGl : Handle 0 exponent in float/half conversion
This commit is contained in:
commit
913a65c044
@ -2,13 +2,23 @@
|
||||
#ifdef USE_GLES_OVER_GL
|
||||
// Floating point pack/unpack functions are part of the GLSL ES 300 specification used by web and mobile.
|
||||
uint float2half(uint f) {
|
||||
return ((f >> uint(16)) & uint(0x8000)) |
|
||||
((((f & uint(0x7f800000)) - uint(0x38000000)) >> uint(13)) & uint(0x7c00)) |
|
||||
((f >> uint(13)) & uint(0x03ff));
|
||||
uint e = f & uint(0x7f800000);
|
||||
if (e <= uint(0x38000000)) {
|
||||
return uint(0);
|
||||
} else {
|
||||
return ((f >> uint(16)) & uint(0x8000)) |
|
||||
(((e - uint(0x38000000)) >> uint(13)) & uint(0x7c00)) |
|
||||
((f >> uint(13)) & uint(0x03ff));
|
||||
}
|
||||
}
|
||||
|
||||
uint half2float(uint h) {
|
||||
return ((h & uint(0x8000)) << uint(16)) | (((h & uint(0x7c00)) + uint(0x1c000)) << uint(13)) | ((h & uint(0x03ff)) << uint(13));
|
||||
uint h_e = h & uint(0x7c00);
|
||||
if (h_e == uint(0x0000)) {
|
||||
return uint(0);
|
||||
} else {
|
||||
return ((h & uint(0x8000)) << uint(16)) | ((h_e + uint(0x1c000)) << uint(13)) | ((h & uint(0x03ff)) << uint(13));
|
||||
}
|
||||
}
|
||||
|
||||
uint packHalf2x16(vec2 v) {
|
||||
|
Loading…
Reference in New Issue
Block a user